Denoising Functional Maps: Diffusion Models for Shape Correspondence.
|
CVPR |
2025 |
7 |
Thin-Shell-SfT: Fine-Grained Monocular Non-rigid 3D Surface Tracking with Neural Deformation Fields.
|
CVPR |
2025 |
2 |
QuCOOP: A Versatile Framework for Solving Composite and Binary-Parametrised Problems on Quantum Annealers.
|
CVPR |
2025 |
4 |
BimArt: A Unified Approach for the Synthesis of 3D Bimanual Interaction with Articulated Objects.
|
CVPR |
2025 |
0 |
DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image.
|
ICLR |
2025 |
0 |
EventEgo3D: 3D Human Motion Capture from Egocentric Event Streams.
|
CVPR |
2024 |
23 |
Relightable Neural Actor with Intrinsic Decomposition and Pose Control.
|
ECCV |
2024 |
0 |
REMOS: 3D Motion-Conditioned Reaction Synthesis for Two-Person Interactions.
|
ECCV |
2024 |
0 |
Holoported Characters: Real-Time Free-Viewpoint Rendering of Humans from Sparse RGB Cameras.
|
CVPR |
2024 |
0 |
3D Human Pose Perception from Egocentric Stereo Videos.
|
CVPR |
2024 |
0 |
VINECS: Video-based Neural Character Skinning.
|
CVPR |
2024 |
0 |
NeuralClothSim: Neural Deformation Fields Meet the Thin Shell Theory.
|
NIPS/NeurIPS |
2024 |
0 |
Self-Supervised Pre-Training with Masked Shape Prediction for 3D Scene Understanding.
|
CVPR |
2023 |
14 |
Quantum Multi-Model Fitting.
|
CVPR |
2023 |
16 |
CCuantuMM: Cycle-Consistent Quantum-Hybrid Matching of Multiple Shapes.
|
CVPR |
2023 |
15 |
EventNeRF: Neural Radiance Fields from a Single Colour Event Camera.
|
CVPR |
2023 |
0 |
MoFusion: A Framework for Denoising-Diffusion-Based Motion Synthesis.
|
CVPR |
2023 |
0 |
QuAnt: Quantum Annealing with Learnt Couplings.
|
ICLR |
2023 |
0 |
HULC: 3D HUman Motion Capture with Pose Manifold SampLing and Dense Contact Guidance.
|
ECCV |
2022 |
30 |
Physical Inertial Poser (PIP): Physics-aware Real-time Human Motion Tracking from Sparse Inertial Sensors.
|
CVPR |
2022 |
221 |
Q-FW: A Hybrid Classical-Quantum Frank-Wolfe for Quadratic Binary Optimization.
|
ECCV |
2022 |
15 |
Playable Environments: Video Manipulation in Space and Time.
|
CVPR |
2022 |
29 |
UnrealEgo: A New Dataset for Robust Egocentric 3D Human Motion Capture.
|
ECCV |
2022 |
62 |
Quantum Motion Segmentation.
|
ECCV |
2022 |
16 |
$\phi$-SfT: Shape-from-Template with a Physics-Based Deformation Model.
|
CVPR |
2022 |
31 |
NeRF for Outdoor Scene Relighting.
|
ECCV |
2022 |
0 |
HandVoxNet++: 3D Hand Shape and Pose Estimation Using Voxel-Based Neural Networks.
|
TPAMI |
2022 |
0 |
Q-Match: Iterative Shape Matching via Quantum Annealing.
|
ICCV |
2021 |
38 |
Quantum Permutation Synchronization.
|
CVPR |
2021 |
43 |
Gravity-Aware Monocular 3D Human-Object Reconstruction.
|
ICCV |
2021 |
32 |
Pose-Guided Human Animation From a Single Image in the Wild.
|
CVPR |
2021 |
0 |
High-Fidelity Neural Human Motion Transfer From Monocular Video.
|
CVPR |
2021 |
0 |
EventHands: Real-Time Neural 3D Hand Pose Estimation from an Event Stream.
|
ICCV |
2021 |
0 |
Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video.
|
ICCV |
2021 |
0 |
PatchNets: Patch-Based Generalizable Deep Implicit 3D Shape Representations.
|
ECCV |
2020 |
114 |
Neural Dense Non-Rigid Structure from Motion with Latent Space Constraints.
|
ECCV |
2020 |
58 |
HTML: A Parametric Hand Texture Model for 3D Hand Reconstruction and Personalization.
|
ECCV |
2020 |
91 |
HandVoxNet: Deep Voxel-Based Network for 3D Hand Shape and Pose Estimation From a Single Depth Map.
|
CVPR |
2020 |
77 |
DEMEA: Deep Mesh Autoencoders for Non-rigidly Deforming Objects.
|
ECCV |
2020 |
0 |
Neural Re-rendering of Humans from a Single Image.
|
ECCV |
2020 |
0 |
EventCap: Monocular 3D Capture of High-Speed Human Motions Using an Event Camera.
|
CVPR |
2020 |
0 |
A Quantum Computational Approach to Correspondence Problems on Point Sets.
|
CVPR |
2020 |
0 |
Accelerated Gravitational Point Set Alignment With Altered Physical Laws.
|
ICCV |
2019 |
15 |
Gravitational Approach for Point Set Registration.
|
CVPR |
2016 |
42 |