Spatial Haptics: A Sensory Substitution Method for Distal Object Detection Using Tactile Cues.
|
CHI |
2025 |
7 |
Kinetic Signatures: A Systematic Investigation of Movement-Based User Identification in Virtual Reality.
|
CHI |
2024 |
14 |
Understanding User Acceptance of Electrical Muscle Stimulation in Human-Computer Interaction.
|
CHI |
2024 |
6 |
HotFoot: Foot-Based User Identification Using Thermal Imaging.
|
CHI |
2023 |
3 |
Literature Reviews in HCI: A Review of Reviews.
|
CHI |
2023 |
57 |
How to Communicate Robot Motion Intent: A Scoping Review.
|
CHI |
2023 |
66 |
VRception: Rapid Prototyping of Cross-Reality Systemsin Virtual Reality.
|
CHI |
2022 |
0 |
Understanding User Identification in Virtual Reality Through Behavioral Biometrics and the Effect of Body Normalization.
|
CHI |
2021 |
98 |
Around the (Virtual) World: Infinite Walking in Virtual Reality Using Electrical Muscle Stimulation.
|
CHI |
2019 |
46 |
Understanding the Impact of Information Representation on Willingness to Share Information.
|
CHI |
2019 |
27 |
Navigation Systems for Motorcyclists: Exploring Wearable Tactile Feedback for Route Guidance in the Real World.
|
CHI |
2018 |
26 |
LYRA: smart wearable in-flight service assistant.
|
UbiComp |
2018 |
2 |
EngageMeter: A System for Implicit Audience Engagement Sensing Using Electroencephalography.
|
CHI |
2017 |
102 |
Emotion Actuator: Embodied Emotional Feedback through Electroencephalography and Electrical Muscle Stimulation.
|
CHI |
2017 |
78 |
Stay Cool! Understanding Thermal Attacks on Mobile-based User Authentication.
|
CHI |
2017 |
122 |
SkullConduct: Biometric User Identification on Eyewear Computers Using Bone Conduction Through the Skull.
|
CHI |
2016 |
98 |
GestureSleeve: using touch sensitive fabrics for gestural input on the forearm for controlling smartwatches.
|
ISWC |
2016 |
98 |
Modeling Distant Pointing for Compensating Systematic Displacements.
|
CHI |
2015 |
50 |
Cruise Control for Pedestrians: Controlling Walking Direction using Electrical Muscle Stimulation.
|
CHI |
2015 |
173 |
Using eye-tracking to support interaction with layered 3D interfaces on stereoscopic displays.
|
IUI |
2014 |
29 |
FrameBox and MirrorBox: tools and guidelines to support designers in prototyping interfaces for 3D displays.
|
CHI |
2014 |
31 |
SmudgeSafe: geometric image transformations for smudge-resistant user authentication.
|
UbiComp |
2014 |
77 |
Let me catch this!: experiencing interactive 3D cinema through collecting content with a mobile phone.
|
CHI |
2014 |
18 |
Exploiting thermal reflection for interactive systems.
|
CHI |
2014 |
40 |