Stefan Edelkamp

41 publications

12 venues

H Index 17

Name Venue Year citations
Multi-Robot Multi-Goal Mission Planning in Terrains of Varying Energy Consumption. IROS 2024 0
Optimize Planning Heuristics to Rank, not to Estimate Cost-to-Goal. NIPS/NeurIPS 2023 14
Optimal Mixed Strategies for Cost-Adversarial Planning Games. ICAPS 2022 1
Effective Planning in Resource-Competition Problems by Task Decomposition. SOCS 2022 0
Competing for Resources: Estimating Adversary Strategy for Effective Plan Generation. AAAI 2022 0
Deep RRT. SOCS 2022 2
Adversary Strategy Sampling for Effective Plan Generation. SOCS 2021 0
Representing and Reducing Uncertainty for Enumerating the Belief Space to Improve Endgame Play in Skat. ECAI 2020 7
Challenging Human Supremacy in Skat. SOCS 2019 0
Integrating Temporal Reasoning and Sampling-Based Motion Planning for Multigoal Problems With Dynamics and Time Windows. IEEE Robotics and Automation Letters 2018 24
Multiregion Inspection by Combining Clustered Traveling Salesman Tours With Sampling-Based Motion Planning. IEEE Robotics and Automation Letters 2017 12
Efficient symbolic search for cost-optimal planning. Artificial Intelligence 2017 67
Solving Graph Optimization Problems in a Framework for Monte-Carlo Search. SOCS 2017 0
BDDs Strike Back (in AI Planning). AAAI 2015 30
Monte-Carlo Tree Search for the Multiple Sequence Alignment Problem. SOCS 2015 35
Symbolic and Explicit Search Hybrid through Perfect Hash Functions - A Case Study in Connect Four. ICAPS 2014 5
Transition Trees for Cost-Optimal Symbolic Planning. ICAPS 2013 19
The Bitvector Machine: A Fast and Robust Machine Learning Algorithm for Non-linear Problems. ECML/PKDD 2012 6
Symbolic A ECAI 2012 0
Improving Cost-Optimal Domain-Independent Symbolic Planning. AAAI 2011 44
Exploiting the Computational Power of the Graphics Card: Optimal State Space Planning on the GPU. ICAPS 2011 20
On the Complexity of BDDs for State Space Search: A Case Study in Connect Four. AAAI 2011 27
GPU Exploration of Two-Player Games with Perfect Hash Functions. SOCS 2010 14
Perfect Hashing for State Space Exploration on the GPU. ICAPS 2010 20
Layer-Abstraction for Symbolically Solving General Two-Player Games. SOCS 2010 8
Optimal Symbolic Planning with Action Costs and Preferences. IJCAI 2009 56
Symbolic Classification of General Multi-Player Games. ECAI 2008 3
Limits and Possibilities of BDDs in State Space Search. AAAI 2008 26
Optimal Metric Planning with State Sets in Automata Representation. AAAI 2008 2
External Memory Value Iteration. ICAPS 2007 10
On the Compilation of Plan Constraints and Preferences. ICAPS 2006 76
Cost-Optimal Symbolic Planning with State Trajectory and Preference Constraints. ECAI 2006 9
Cost-Optimal External Planning. AAAI 2006 16
Engineering Benchmarks for Planning: the Domains Used in the Deterministic Part of IPC-4. JAIR 2006 79
External Symbolic Heuristic Search with Pattern Databases. ICAPS 2005 31
The Deterministic Part of IPC-4: An Overview. JAIR 2005 188
Cost-Algebraic Heuristic Search. AAAI 2005 0
Taming Numbers and Durations in the Model Checking Integrated Planning System. JAIR 2003 95
Directed Automated Theorem Proving. LPAR 2002 2
Time complexity of iterative-deepening-A Artificial Intelligence 2001 0
Updating Shortest Paths. ECAI 1998 18
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