A Comparative Study of How People With and Without ADHD Recognise and Avoid Dark Patterns on Social Media.
|
CHI |
2025 |
4 |
Spatial Haptics: A Sensory Substitution Method for Distal Object Detection Using Tactile Cues.
|
CHI |
2025 |
7 |
Listening to the Voices: Describing Ethical Caveats of Conversational User Interfaces According to Experts and Frequent Users.
|
CHI |
2024 |
26 |
"I Know What You Mean": Context-Aware Recognition to Enhance Speech-Based Games.
|
CHI |
2024 |
8 |
Physiological Data Placement Recommendations for VR Sport Applications.
|
HCI |
2023 |
0 |
About Engaging and Governing Strategies: A Thematic Analysis of Dark Patterns in Social Networking Services.
|
CHI |
2023 |
61 |
Haptic Fidelity Framework: Defining the Factors of Realistic Haptic Feedback for Virtual Reality.
|
CHI |
2022 |
55 |
"I Didn't Catch That, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled Game.
|
CHI |
2022 |
0 |
Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game.
|
CHI |
2021 |
14 |
Breaking The Experience: Effects of Questionnaires in VR User Studies.
|
CHI |
2020 |
118 |
A Formal Model of Affordances for Flexible Robotic Task Execution.
|
ECAI |
2020 |
39 |
Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment.
|
CHI |
2020 |
38 |
Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models.
|
CHI |
2020 |
16 |
Examining Design Choices of Questionnaires in VR User Studies.
|
CHI |
2020 |
0 |
Does It Feel Real?: Using Tangibles with Different Fidelities to Build and Explore Scenes in Virtual Reality.
|
CHI |
2019 |
44 |
The Role of Physical Props in VR Climbing Environments.
|
CHI |
2019 |
43 |
Insert Needle Here! A Custom Display for Optimized Biopsy Needle Placement.
|
CHI |
2018 |
3 |
WatchThru: Expanding Smartwatch Displays with Mid-air Visuals and Wrist-worn Augmented Reality.
|
CHI |
2017 |
33 |
How to Present Game Difficulty Choices?: Exploring the Impact on Player Experience.
|
CHI |
2016 |
39 |
Robots, Pancakes, and Computer Games: Designing Serious Games for Robot Imitation Learning.
|
CHI |
2015 |
8 |
Exergames for Physiotherapy and Rehabilitation: A Medium-term Situated Study of Motivational Aspects and Impact on Functional Reach.
|
CHI |
2015 |
70 |
Iterative context compilation for visual object recognition.
|
ESANN |
2006 |
0 |
Multimodal interaction for pedestrians: an evaluation study.
|
IUI |
2005 |
50 |
SmartKom mobile: intelligent ubiquitous user interaction.
|
IUI |
2004 |
25 |
An association architecture for the detection of objects with changing topologies.
|
IJCNN |
2003 |
3 |
A Component Association Architecture for Image Understanding.
|
ICANN |
2002 |
3 |
Device-dependant modality selection for user-interfaces: an empirical study.
|
IUI |
2002 |
49 |
Solving Nonlinear Optimization Problems Using Networks Of Spiking Neurons.
|
IJCNN |
2000 |
12 |
A Learning Algorithm for Improved Pattern Synchronization in Networks with Biologically Motivated Neurons.
|
IJCNN |
2000 |
1 |
Transformation of Neural Oscillators.
|
ICANN |
1996 |
2 |
A Model for Chemosensory Reception.
|
NIPS/NeurIPS |
1994 |
3 |