Name Venue Year citations
A Comparative Study of How People With and Without ADHD Recognise and Avoid Dark Patterns on Social Media. CHI 2025 4
Spatial Haptics: A Sensory Substitution Method for Distal Object Detection Using Tactile Cues. CHI 2025 7
Listening to the Voices: Describing Ethical Caveats of Conversational User Interfaces According to Experts and Frequent Users. CHI 2024 26
"I Know What You Mean": Context-Aware Recognition to Enhance Speech-Based Games. CHI 2024 8
Physiological Data Placement Recommendations for VR Sport Applications. HCI 2023 0
About Engaging and Governing Strategies: A Thematic Analysis of Dark Patterns in Social Networking Services. CHI 2023 61
Haptic Fidelity Framework: Defining the Factors of Realistic Haptic Feedback for Virtual Reality. CHI 2022 55
"I Didn't Catch That, But I'll Try My Best": Anticipatory Error Handling in a Voice Controlled Game. CHI 2022 0
Serious Snacking: A Survival Analysis of how Snacking Mechanics Affect Attrition in a Mobile Serious Game. CHI 2021 14
Breaking The Experience: Effects of Questionnaires in VR User Studies. CHI 2020 118
A Formal Model of Affordances for Flexible Robotic Task Execution. ECAI 2020 39
Enemy Within: Long-term Motivation Effects of Deep Player Behavior Models for Dynamic Difficulty Adjustment. CHI 2020 38
Bot or not? User Perceptions of Player Substitution with Deep Player Behavior Models. CHI 2020 16
Examining Design Choices of Questionnaires in VR User Studies. CHI 2020 0
Does It Feel Real?: Using Tangibles with Different Fidelities to Build and Explore Scenes in Virtual Reality. CHI 2019 44
The Role of Physical Props in VR Climbing Environments. CHI 2019 43
Insert Needle Here! A Custom Display for Optimized Biopsy Needle Placement. CHI 2018 3
WatchThru: Expanding Smartwatch Displays with Mid-air Visuals and Wrist-worn Augmented Reality. CHI 2017 33
How to Present Game Difficulty Choices?: Exploring the Impact on Player Experience. CHI 2016 39
Robots, Pancakes, and Computer Games: Designing Serious Games for Robot Imitation Learning. CHI 2015 8
Exergames for Physiotherapy and Rehabilitation: A Medium-term Situated Study of Motivational Aspects and Impact on Functional Reach. CHI 2015 70
Iterative context compilation for visual object recognition. ESANN 2006 0
Multimodal interaction for pedestrians: an evaluation study. IUI 2005 50
SmartKom mobile: intelligent ubiquitous user interaction. IUI 2004 25
An association architecture for the detection of objects with changing topologies. IJCNN 2003 3
A Component Association Architecture for Image Understanding. ICANN 2002 3
Device-dependant modality selection for user-interfaces: an empirical study. IUI 2002 49
Solving Nonlinear Optimization Problems Using Networks Of Spiking Neurons. IJCNN 2000 12
A Learning Algorithm for Improved Pattern Synchronization in Networks with Biologically Motivated Neurons. IJCNN 2000 1
Transformation of Neural Oscillators. ICANN 1996 2
A Model for Chemosensory Reception. NIPS/NeurIPS 1994 3
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