ProtoPCB: Reclaiming Printed Circuit Board E-waste as Prototyping Material.
|
CHI |
2025 |
4 |
Adaptive Electrical Muscle Stimulation Improves Muscle Memory.
|
CHI |
2025 |
4 |
VR Side-Effects: Memory & Proprioceptive Discrepancies After Leaving Virtual Reality.
|
UIST |
2025 |
0 |
Vestibular Stimulation Enhances Hand Redirection.
|
UIST |
2025 |
0 |
Power-on-Touch: Powering Actuators, Sensors, and Devices during Interaction.
|
CHI |
2025 |
2 |
Primed Action: Preserving Agency while Accelerating Reaction Time via Subthreshold Brain Stimulation.
|
UIST |
2025 |
2 |
Seeing with the Hands: A Sensory Substitution That Supports Manual Interactions.
|
CHI |
2025 |
5 |
Haptic Permeability: Adding Holes to Tactile Devices Improves Dexterity.
|
CHI |
2024 |
14 |
SplitBody: Reducing Mental Workload while Multitasking via Muscle Stimulation.
|
CHI |
2024 |
20 |
Haptic Source-Effector: Full-Body Haptics via Non-Invasive Brain Stimulation.
|
CHI |
2024 |
17 |
Can a Smartwatch Move Your Fingers? Compact and Practical Electrical Muscle Stimulation in a Smartwatch.
|
UIST |
2024 |
17 |
Augmented Breathing via Thermal Feedback in the Nose.
|
UIST |
2024 |
8 |
Stick&Slip: Altering Fingerpad Friction via Liquid Coatings.
|
CHI |
2024 |
6 |
LipIO: Enabling Lips as both Input and Output Surface.
|
CHI |
2023 |
23 |
Full-hand Electro-Tactile Feedback without Obstructing Palmar Side of Hand.
|
CHI |
2023 |
58 |
ThermalRouter: Enabling Users to Design Thermally-Sound Devices.
|
UIST |
2023 |
7 |
FeetThrough: Electrotactile Foot Interface that Preserves Real-World Sensations.
|
UIST |
2023 |
19 |
Smell & Paste: Low-Fidelity Prototyping for Olfactory Experiences.
|
CHI |
2023 |
22 |
Taste Retargeting via Chemical Taste Modulators.
|
UIST |
2023 |
10 |
Interactive Benefits from Switching Electrical to Magnetic Muscle Stimulation.
|
UIST |
2023 |
21 |
ecoEDA: Recycling E-waste During Electronics Design.
|
UIST |
2023 |
40 |
JumpMod: Haptic Backpack that Modifies Users' Perceived Jump.
|
CHI |
2023 |
0 |
Electrical Head Actuation: Enabling Interactive Systems to Directly Manipulate Head Orientation.
|
CHI |
2022 |
40 |
DigituSync: A Dual-User Passive Exoskeleton Glove That Adaptively Shares Hand Gestures.
|
UIST |
2022 |
33 |
Prolonging VR Haptic Experiences by Harvesting Kinetic Energy from the User.
|
UIST |
2022 |
31 |
Integrating Living Organisms in Devices to Implement Care-based Interactions.
|
UIST |
2022 |
48 |
Integrating Real-World Distractions into Virtual Reality.
|
UIST |
2022 |
37 |
User Authentication via Electrical Muscle Stimulation.
|
CHI |
2021 |
34 |
Increasing Electrical Muscle Stimulation's Dexterity by means of Back of the Hand Actuation.
|
CHI |
2021 |
61 |
Elevate: A Walkable Pin-Array for Large Shape-Changing Terrains.
|
CHI |
2021 |
62 |
DextrEMS: Increasing Dexterity in Electrical Muscle Stimulation by Combining it with Brakes.
|
UIST |
2021 |
48 |
Chemical Haptics: Rendering Haptic Sensations via Topical Stimulants.
|
UIST |
2021 |
64 |
Touch&Fold: A Foldable Haptic Actuator for Rendering Touch in Mixed Reality.
|
CHI |
2021 |
67 |
Altering Perceived Softness of Real Rigid Objects by Restricting Fingerpad Deformation.
|
UIST |
2021 |
45 |
MagnetIO: Passive yet Interactive Soft Haptic Patches Anywhere.
|
CHI |
2021 |
42 |
Stereo-Smell via Electrical Trigeminal Stimulation.
|
CHI |
2021 |
51 |
Preserving Agency During Electrical Muscle Stimulation Training Speeds up Reaction Time Directly After Removing EMS.
|
CHI |
2021 |
48 |
Trigeminal-based Temperature Illusions.
|
CHI |
2020 |
93 |
HandMorph: a Passive Exoskeleton that Miniaturizes Grasp.
|
UIST |
2020 |
28 |
Next Steps for Human-Computer Integration.
|
CHI |
2020 |
184 |
Wearable Microphone Jamming.
|
CHI |
2020 |
76 |
Detecting Visuo-Haptic Mismatches in Virtual Reality using the Prediction Error Negativity of Event-Related Brain Potentials.
|
CHI |
2019 |
0 |
Aero-plane: A Handheld Force-Feedback Device that Renders Weight Motion Illusion on a Virtual 2D Plane.
|
UIST |
2019 |
91 |
Preemptive Action: Accelerating Human Reaction using Electrical Muscle Stimulation Without Compromising Agency.
|
CHI |
2019 |
113 |
Metamaterial Textures.
|
CHI |
2018 |
84 |
Adding Force Feedback to Mixed Reality Experiences and Games using Electrical Muscle Stimulation.
|
CHI |
2018 |
126 |
TrussFormer: 3D Printing Large Kinetic Structures.
|
UIST |
2018 |
40 |
Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle Stimulation.
|
CHI |
2017 |
303 |
Metamaterial Mechanisms.
|
UIST |
2016 |
232 |
Muscle-plotter: An Interactive System based on Electrical Muscle Stimulation that Produces Spatial Output.
|
UIST |
2016 |
104 |
Impacto: Simulating Physical Impact by Combining Tactile Stimulation with Electrical Muscle Stimulation.
|
UIST |
2015 |
231 |
Affordance++: Allowing Objects to Communicate Dynamic Use.
|
CHI |
2015 |
164 |
Proprioceptive Interaction.
|
CHI |
2015 |
165 |
Let's kick it: how to stop wasting the bottom third of your large screen display.
|
CHI |
2014 |
30 |
Haptic turk: a motion platform based on people.
|
CHI |
2014 |
0 |
Muscle-propelled force feedback: bringing force feedback to mobile devices.
|
CHI |
2013 |
112 |
Gesture output: eyes-free output using a force feedback touch surface.
|
CHI |
2013 |
62 |
Interactive construction: interactive fabrication of functional mechanical devices.
|
UIST |
2012 |
165 |