Name Venue Year citations
Mallet-Based Assembly: Enabling Load-Bearing Laser-Cut Models. UIST 2025 0
SustainaPrint: Making the Most of Eco-Friendly Filaments. UIST 2025 0
AirTied: Automatic Personal Fabrication of Truss Structures. UIST 2023 12
Kerfmeter: Automatic Kerf Calibration for Laser Cutting. CHI 2023 5
HingeCore: Laser-Cut Foamcore for Fast Assembly. UIST 2022 20
FoolProofJoint: Reducing Assembly Errors of Laser Cut 3D Models by Means of Custom Joint Patterns. CHI 2022 24
FastForce: Real-Time Reinforcement of Laser-Cut Structures. CHI 2021 21
Roadkill: Nesting Laser-Cut Objects for Fast Assembly. UIST 2021 30
Trusscillator: a System for Fabricating Human-Scale Human-Powered Oscillating Devices. UIST 2021 14
Assembler3: 3D Reconstruction of Laser-Cut Models. CHI 2021 24
autoAssembler: Automatic Reconstruction of Laser-Cut 3D Models. UIST 2021 13
Kerf-Canceling Mechanisms: Making Laser-Cut Mechanisms Operate across Different Laser Cutters. UIST 2020 26
SpringFit: Joints and Mounts that Fabricate on Any Laser Cutter. UIST 2019 27
Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects. CHI 2019 71
Understanding Metamaterial Mechanisms. CHI 2019 39
Metamaterial Textures. CHI 2018 84
DualPanto: A Haptic Device that Enables Blind Users to Continuously Interact with Virtual Worlds. UIST 2018 17
iTurk: Turning Passive Haptics into Active Haptics by Making Users Reconfigure Props in Virtual Reality. CHI 2018 15
RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer. CHI 2018 177
Adding Force Feedback to Mixed Reality Experiences and Games using Electrical Muscle Stimulation. CHI 2018 126
Grafter: Remixing 3D-Printed Machines. CHI 2018 45
VirtualSpace - Overloading Physical Space with Multiple Virtual Reality Users. CHI 2018 62
Scenograph: Fitting Real-Walking VR Experiences into Various Tracking Volumes. UIST 2018 26
TrussFormer: 3D Printing Large Kinetic Structures. UIST 2018 40
Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle Stimulation. CHI 2017 303
Mutual Human Actuation. UIST 2017 58
Digital Mechanical Metamaterials. CHI 2017 133
TrussFab: Fabricating Sturdy Large-Scale Structures on Desktop 3D Printers. CHI 2017 28
Destructive Games: Creating Value by Destroying Valuable Physical Objects. CHI 2016 25
Mobile Fabrication. UIST 2016 32
Metamaterial Mechanisms. UIST 2016 232
Muscle-plotter: An Interactive System based on Electrical Muscle Stimulation that Produces Spatial Output. UIST 2016 104
Linespace: A Sensemaking Platform for the Blind. CHI 2016 0
LaserStacker: Fabricating 3D Objects by Laser Cutting and Welding. UIST 2015 61
Ergonomic Interaction for Touch Floors. CHI 2015 13
Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual Reality. CHI 2015 75
Impacto: Simulating Physical Impact by Combining Tactile Stimulation with Electrical Muscle Stimulation. UIST 2015 231
Affordance++: Allowing Objects to Communicate Dynamic Use. CHI 2015 164
Protopiper: Physically Sketching Room-Sized Objects at Actual Scale. UIST 2015 71
Proprioceptive Interaction. CHI 2015 165
Patching Physical Objects. UIST 2015 94
TurkDeck: Physical Virtual Reality Based on People. UIST 2015 165
Skin Drag Displays: Dragging a Physical Tactor across the User's Skin Produces a Stronger Tactile Stimulus than Vibrotactile. CHI 2015 89
Platener: Low-Fidelity Fabrication of 3D Objects by Substituting 3D Print with Laser-Cut Plates. CHI 2015 90
faBrickation: fast 3D printing of functional objects by integrating construction kit building blocks. CHI 2014 4
Kickables: tangibles for feet. CHI 2014 43
WirePrint: 3D printed previews for fast prototyping. UIST 2014 238
Haptic turk: a motion platform based on people. CHI 2014 0
Muscle-propelled force feedback: bringing force feedback to mobile devices. CHI 2013 112
LaserOrigami: laser-cutting 3D objects. CHI 2013 155
Fiberio: a touchscreen that senses fingerprints. UIST 2013 97
Gesture output: eyes-free output using a force feedback touch surface. CHI 2013 62
GravitySpace: tracking users and their poses in a smart room using a pressure-sensing floor. CHI 2013 96
Understanding palm-based imaginary interfaces: the role of visual and tactile cues when browsing. CHI 2013 102
Imaginary reality gaming: ball games without a ball. UIST 2013 46
Bootstrapper: recognizing tabletop users by their shoes. CHI 2012 46
360° panoramic overviews for location-based services. CHI 2012 23
Interactive construction: interactive fabrication of functional mechanical devices. UIST 2012 165
CapStones and ZebraWidgets: sensing stacks of building blocks, dials and sliders on capacitive touch screens. CHI 2012 145
Rock-paper-fibers: bringing physical affordance to mobile touch devices. CHI 2012 10
Nenya: subtle and eyes-free mobile input with a magnetically-tracked finger ring. CHI 2011 255
Imaginary phone: learning imaginary interfaces by transferring spatial memory from a familiar device. UIST 2011 166
Understanding touch. CHI 2011 247
Modular and deformable touch-sensitive surfaces based on time domain reflectometry. UIST 2011 94
Touch input on curved surfaces. CHI 2011 60
Touch projector: mobile interaction through video. CHI 2010 274
Lumino: tangible blocks for tabletop computers based on glass fiber bundles. CHI 2010 125
Multitoe: high-precision interaction with back-projected floors based on high-resolution multi-touch input. UIST 2010 126
Imaginary interfaces: spatial interaction with empty hands and without visual feedback. UIST 2010 216
The generalized perceived input point model and how to double touch accuracy by extracting fingerprints. CHI 2010 289
Back-of-device interaction allows creating very small touch devices. CHI 2009 342
Disappearing mobile devices. UIST 2009 76
Tapping and rubbing: exploring new dimensions of tactile feedback with voice coil motors. UIST 2008 29
Evaluating visual cues for window switching on large screens. CHI 2008 56
Wedge: clutter-free visualization of off-screen locations. CHI 2008 253
Blindsight: eyes-free access to mobile phones. CHI 2008 123
Shift: a technique for operating pen-based interfaces using touch. CHI 2007 506
Earpod: eyes-free menu selection using touch input and reactive audio feedback. CHI 2007 227
Lucid touch: a see-through mobile device. UIST 2007 332
InkSeine: CHI 2007 0
Precise selection techniques for multi-touch screens. CHI 2006 453
Soap: a pointing device that works in mid-air. UIST 2006 64
Phosphor: explaining transitions in the user interface using afterglow effects. UIST 2006 132
The springboard: multiple modes in one spring-loaded control. CHI 2006 59
Hover widgets: using the tracking state to extend the capabilities of pen-operated devices. CHI 2006 138
Design and analysis of delimiters for selection-action pen gesture phrases in scriboli. CHI 2005 197
Summary thumbnails: readable overviews for small screen web browsers. CHI 2005 175
Snap-and-go: helping users align objects without the modality of traditional snapping. CHI 2005 66
Multiblending: displaying overlapping windows simultaneously without the drawbacks of alpha blending. CHI 2004 91
Collapse-to-zoom: viewing web pages on small screen devices by interactively removing irrelevant content. UIST 2004 127
Flat volume control: improving usability by hiding the volume control hierarchy in the user interface. CHI 2004 4
Halo: a technique for visualizing off-screen objects. CHI 2003 413
Keeping things in context: a comparative evaluation of focus plus context screens, overviews, and zooming. CHI 2002 275
Focus plus context screens: combining display technology with visualization techniques. UIST 2001 254
Using a Painting Metaphor to Rate Large Numbers of Objects. HCI 1999 7
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