Kerfmeter: Automatic Kerf Calibration for Laser Cutting.
|
CHI |
2023 |
0 |
AirTied: Automatic Personal Fabrication of Truss Structures.
|
UIST |
2023 |
0 |
HingeCore: Laser-Cut Foamcore for Fast Assembly.
|
UIST |
2022 |
1 |
FoolProofJoint: Reducing Assembly Errors of Laser Cut 3D Models by Means of Custom Joint Patterns.
|
CHI |
2022 |
2 |
Assembler3: 3D Reconstruction of Laser-Cut Models.
|
CHI |
2021 |
9 |
Roadkill: Nesting Laser-Cut Objects for Fast Assembly.
|
UIST |
2021 |
4 |
Trusscillator: a System for Fabricating Human-Scale Human-Powered Oscillating Devices.
|
UIST |
2021 |
2 |
FastForce: Real-Time Reinforcement of Laser-Cut Structures.
|
CHI |
2021 |
4 |
autoAssembler: Automatic Reconstruction of Laser-Cut 3D Models.
|
UIST |
2021 |
4 |
Kerf-Canceling Mechanisms: Making Laser-Cut Mechanisms Operate across Different Laser Cutters.
|
UIST |
2020 |
16 |
SpringFit: Joints and Mounts that Fabricate on Any Laser Cutter.
|
UIST |
2019 |
18 |
Kyub: A 3D Editor for Modeling Sturdy Laser-Cut Objects.
|
CHI |
2019 |
32 |
Understanding Metamaterial Mechanisms.
|
CHI |
2019 |
24 |
Grafter: Remixing 3D-Printed Machines.
|
CHI |
2018 |
35 |
Scenograph: Fitting Real-Walking VR Experiences into Various Tracking Volumes.
|
UIST |
2018 |
17 |
iTurk: Turning Passive Haptics into Active Haptics by Making Users Reconfigure Props in Virtual Reality.
|
CHI |
2018 |
50 |
Metamaterial Textures.
|
CHI |
2018 |
46 |
Adding Force Feedback to Mixed Reality Experiences and Games using Electrical Muscle Stimulation.
|
CHI |
2018 |
80 |
DualPanto: A Haptic Device that Enables Blind Users to Continuously Interact with Virtual Worlds.
|
UIST |
2018 |
9 |
VirtualSpace - Overloading Physical Space with Multiple Virtual Reality Users.
|
CHI |
2018 |
49 |
RoMA: Interactive Fabrication with Augmented Reality and a Robotic 3D Printer.
|
CHI |
2018 |
120 |
TrussFormer: 3D Printing Large Kinetic Structures.
|
UIST |
2018 |
24 |
TrussFab: Fabricating Sturdy Large-Scale Structures on Desktop 3D Printers.
|
CHI |
2017 |
54 |
Digital Mechanical Metamaterials.
|
CHI |
2017 |
71 |
Mutual Human Actuation.
|
UIST |
2017 |
47 |
Providing Haptics to Walls & Heavy Objects in Virtual Reality by Means of Electrical Muscle Stimulation.
|
CHI |
2017 |
225 |
Metamaterial Mechanisms.
|
UIST |
2016 |
155 |
Muscle-plotter: An Interactive System based on Electrical Muscle Stimulation that Produces Spatial Output.
|
UIST |
2016 |
78 |
Linespace: A Sensemaking Platform for the Blind.
|
CHI |
2016 |
48 |
Mobile Fabrication.
|
UIST |
2016 |
24 |
Destructive Games: Creating Value by Destroying Valuable Physical Objects.
|
CHI |
2016 |
17 |
Skin Drag Displays: Dragging a Physical Tactor across the User's Skin Produces a Stronger Tactile Stimulus than Vibrotactile.
|
CHI |
2015 |
83 |
Ergonomic Interaction for Touch Floors.
|
CHI |
2015 |
9 |
Platener: Low-Fidelity Fabrication of 3D Objects by Substituting 3D Print with Laser-Cut Plates.
|
CHI |
2015 |
81 |
Level-Ups: Motorized Stilts that Simulate Stair Steps in Virtual Reality.
|
CHI |
2015 |
2 |
Impacto: Simulating Physical Impact by Combining Tactile Stimulation with Electrical Muscle Stimulation.
|
UIST |
2015 |
183 |
Proprioceptive Interaction.
|
CHI |
2015 |
123 |
LaserStacker: Fabricating 3D Objects by Laser Cutting and Welding.
|
UIST |
2015 |
51 |
Affordance++: Allowing Objects to Communicate Dynamic Use.
|
CHI |
2015 |
109 |
Protopiper: Physically Sketching Room-Sized Objects at Actual Scale.
|
UIST |
2015 |
55 |
TurkDeck: Physical Virtual Reality Based on People.
|
UIST |
2015 |
142 |
Patching Physical Objects.
|
UIST |
2015 |
71 |
faBrickation: fast 3D printing of functional objects by integrating construction kit building blocks.
|
CHI |
2014 |
2 |
Haptic turk: a motion platform based on people.
|
CHI |
2014 |
80 |
Kickables: tangibles for feet.
|
CHI |
2014 |
39 |
WirePrint: 3D printed previews for fast prototyping.
|
UIST |
2014 |
194 |
LaserOrigami: laser-cutting 3D objects.
|
CHI |
2013 |
36 |
Fiberio: a touchscreen that senses fingerprints.
|
UIST |
2013 |
93 |
Imaginary reality gaming: ball games without a ball.
|
UIST |
2013 |
41 |
Gesture output: eyes-free output using a force feedback touch surface.
|
CHI |
2013 |
60 |
GravitySpace: tracking users and their poses in a smart room using a pressure-sensing floor.
|
CHI |
2013 |
38 |
Understanding palm-based imaginary interfaces: the role of visual and tactile cues when browsing.
|
CHI |
2013 |
77 |
Muscle-propelled force feedback: bringing force feedback to mobile devices.
|
CHI |
2013 |
94 |
Interactive construction: interactive fabrication of functional mechanical devices.
|
UIST |
2012 |
157 |
Bootstrapper: recognizing tabletop users by their shoes.
|
CHI |
2012 |
44 |
CapStones and ZebraWidgets: sensing stacks of building blocks, dials and sliders on capacitive touch screens.
|
CHI |
2012 |
138 |
360° panoramic overviews for location-based services.
|
CHI |
2012 |
22 |
Rock-paper-fibers: bringing physical affordance to mobile touch devices.
|
CHI |
2012 |
10 |
Imaginary phone: learning imaginary interfaces by transferring spatial memory from a familiar device.
|
UIST |
2011 |
136 |
Touch input on curved surfaces.
|
CHI |
2011 |
57 |
Nenya: subtle and eyes-free mobile input with a magnetically-tracked finger ring.
|
CHI |
2011 |
235 |
Understanding touch.
|
CHI |
2011 |
224 |
Modular and deformable touch-sensitive surfaces based on time domain reflectometry.
|
UIST |
2011 |
94 |
Imaginary interfaces: spatial interaction with empty hands and without visual feedback.
|
UIST |
2010 |
205 |
Lumino: tangible blocks for tabletop computers based on glass fiber bundles.
|
CHI |
2010 |
128 |
Multitoe: high-precision interaction with back-projected floors based on high-resolution multi-touch input.
|
UIST |
2010 |
116 |
The generalized perceived input point model and how to double touch accuracy by extracting fingerprints.
|
CHI |
2010 |
265 |
Touch projector: mobile interaction through video.
|
CHI |
2010 |
274 |
Disappearing mobile devices.
|
UIST |
2009 |
76 |
Back-of-device interaction allows creating very small touch devices.
|
CHI |
2009 |
333 |
Blindsight: eyes-free access to mobile phones.
|
CHI |
2008 |
118 |
Tapping and rubbing: exploring new dimensions of tactile feedback with voice coil motors.
|
UIST |
2008 |
30 |
Wedge: clutter-free visualization of off-screen locations.
|
CHI |
2008 |
228 |
Evaluating visual cues for window switching on large screens.
|
CHI |
2008 |
48 |
Shift: a technique for operating pen-based interfaces using touch.
|
CHI |
2007 |
479 |
Lucid touch: a see-through mobile device.
|
UIST |
2007 |
323 |
Earpod: eyes-free menu selection using touch input and reactive audio feedback.
|
CHI |
2007 |
210 |
InkSeine:
|
CHI |
2007 |
0 |
Hover widgets: using the tracking state to extend the capabilities of pen-operated devices.
|
CHI |
2006 |
140 |
Precise selection techniques for multi-touch screens.
|
CHI |
2006 |
448 |
Soap: a pointing device that works in mid-air.
|
UIST |
2006 |
63 |
The springboard: multiple modes in one spring-loaded control.
|
CHI |
2006 |
53 |
Phosphor: explaining transitions in the user interface using afterglow effects.
|
UIST |
2006 |
125 |
Design and analysis of delimiters for selection-action pen gesture phrases in scriboli.
|
CHI |
2005 |
192 |
Snap-and-go: helping users align objects without the modality of traditional snapping.
|
CHI |
2005 |
65 |
Summary thumbnails: readable overviews for small screen web browsers.
|
CHI |
2005 |
178 |
Multiblending: displaying overlapping windows simultaneously without the drawbacks of alpha blending.
|
CHI |
2004 |
90 |
Collapse-to-zoom: viewing web pages on small screen devices by interactively removing irrelevant content.
|
UIST |
2004 |
126 |
Flat volume control: improving usability by hiding the volume control hierarchy in the user interface.
|
CHI |
2004 |
3 |
Halo: a technique for visualizing off-screen objects.
|
CHI |
2003 |
386 |
Keeping things in context: a comparative evaluation of focus plus context screens, overviews, and zooming.
|
CHI |
2002 |
268 |
Focus plus context screens: combining display technology with visualization techniques.
|
UIST |
2001 |
246 |
Using a Painting Metaphor to Rate Large Numbers of Objects.
|
HCI |
1999 |
7 |