Exploring Interaction Fidelity in Virtual Reality: Object Manipulation and Whole-Body Movements.
|
CHI |
2019 |
35 |
KickAR: Exploring Game Balancing Through Boosts and Handicaps in Augmented Reality Table Football.
|
CHI |
2018 |
11 |
VR Evaluation of Motion Sickness Solution in Automated Driving.
|
HCI |
2018 |
1 |
Vanishing Importance: Studying Immersive Effects of Game Audio Perception on Player Experiences in Virtual Reality.
|
CHI |
2018 |
30 |
Simulation Sickness Related to Virtual Reality Driving Simulation.
|
HCI |
2017 |
12 |
A Planning-Based Assistance System for Setting Up a Home Theater.
|
AAAI |
2015 |
25 |
Broken display = broken interface': the impact of display damage on smartphone interaction.
|
CHI |
2014 |
10 |
PriCal: context-adaptive privacy in ambient calendar displays.
|
UbiComp |
2014 |
26 |
Find my stuff: supporting physical objects search with relative positioning.
|
UbiComp |
2013 |
24 |
Adaptive Multimodal HCI with Uncertain Data by Collaborative Fission and Fusion.
|
HCI |
2013 |
2 |
Privacy context model for dynamic privacy adaptation in ubiquitous computing.
|
UbiComp |
2012 |
21 |
Mobile Interfaces in Tangible Mnemonics Interaction.
|
HCI |
2009 |
1 |
Pedestrian Navigation System Implications on Visualization.
|
HCI |
2007 |
3 |
Protecting web servers from distributed denial of service attacks.
|
WWW |
2001 |
175 |