Name Venue Year citations
A Qualitative Investigation of User Transitions and Frictions in Cross-Reality Applications. CHI 2025 1
Whenever, Wherever: Towards Orchestrating Crowd Simulations with Spatio-Temporal Spawn Dynamics. ICRA 2025 0
Zero-Shot Cross-City Trajectory Prediction Using Hypernetworks. ICDM 2025 0
Conformal Prediction for Semantically-Aware Autonomous Perception in Urban Environments. CoRL 2024 7
Assessing the Influence of Visual Cues in Virtual Reality on the Spatial Perception of Physical Thermal Stimuli. CHI 2024 7
NeSyMoF: A Neuro-Symbolic Model for Motion Forecasting. IROS 2024 1
Decide Yourself or Delegate - User Preferences Regarding the Autonomy of Personal Privacy Assistants in Private IoT-Equipped Environments. CHI 2024 13
LiOn-XA: Unsupervised Domain Adaptation via LiDAR-Only Cross-Modal Adversarial Training. IROS 2024 2
PointCloudLab: An Environment for 3D Point Cloud Annotation with Adapted Visual Aids and Levels of Immersion. ICRA 2023 9
What does it mean to cycle in Virtual Reality? Exploring Cycling Fidelity and Control of VR Bicycle Simulators. CHI 2023 21
Tailor Twist: Assessing Rotational Mid-Air Interactions for Augmented Reality. CHI 2023 16
Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators. CHI 2022 51
SkyPort: Investigating 3D Teleportation Methods in Virtual Environments. CHI 2022 37
Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality. CHI 2022 13
BikeAR: Understanding Cyclists' Crossing Decision-Making at Uncontrolled Intersections using Augmented Reality. CHI 2022 0
Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics. CHI 2021 20
VIDENS: Vision-based User Identification from Inertial Sensors. ISWC 2021 2
Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens. CHI 2021 27
Let's Frets! Assisting Guitar Students During Practice via Capacitive Sensing. CHI 2021 0
Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays. CHI 2020 23
Improving the Usability and UX of the Swiss Internet Voting Interface. CHI 2020 14
3D-Auth: Two-Factor Authentication with Personalized 3D-Printed Items. CHI 2020 36
Podoportation: Foot-Based Locomotion in Virtual Reality. CHI 2020 66
Therminator: Understanding the Interdependency of Visual and On-Body Thermal Feedback in Virtual Reality. CHI 2020 73
Privacy-preserving AI Services Through Data Decentralization. WWW 2020 0
Efficient privacy-preserving recommendations based on social graphs. RecSys 2019 17
Mind the Tap: Assessing Foot-Taps for Interacting with Head-Mounted Displays. CHI 2019 51
Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories. CHI 2019 87
./trilaterate: A Fabrication Pipeline to Design and 3D Print Hover-, Touch-, and Force-Sensitive Objects. CHI 2019 0
Analyzing business process anomalies using autoencoders. MLJ 2018 96
Off-Line Sensing: Memorizing Interactions in Passive 3D-Printed Objects. CHI 2018 27
Flexibles: Deformation-Aware 3D-Printed Tangibles for Capacitive Touchscreens. CHI 2017 103
Ambient Search: A Document Retrieval System for Speech Streams. COLING 2016 6
What Belongs Together Comes Together: Activity-centric Document Clustering for Information Work. IUI 2016 3
SmartObjects: Fourth Workshop on Interacting with Smart Objects. IUI 2015 3
Capricate: A Fabrication Pipeline to Design and 3D Print Capacitive Touch Sensors for Interactive Objects. UIST 2015 178
Permulin: mixed-focus collaboration on multi-view tabletops. CHI 2014 48
Toward a theory of interaction in mobile paper-digital ensembles. CHI 2012 4
Workshop on interacting with smart objects. IUI 2011 13
Xpaaand: interaction techniques for rollable displays. CHI 2011 64
Automatically Assessing the Post Quality in Online Discussions on Software. ACL 2007 113
Conducting a realistic electronic orchestra. UIST 2001 14
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