Decide Yourself or Delegate - User Preferences Regarding the Autonomy of Personal Privacy Assistants in Private IoT-Equipped Environments.
|
CHI |
2024 |
0 |
Assessing the Influence of Visual Cues in Virtual Reality on the Spatial Perception of Physical Thermal Stimuli.
|
CHI |
2024 |
0 |
Tailor Twist: Assessing Rotational Mid-Air Interactions for Augmented Reality.
|
CHI |
2023 |
0 |
What does it mean to cycle in Virtual Reality? Exploring Cycling Fidelity and Control of VR Bicycle Simulators.
|
CHI |
2023 |
0 |
PointCloudLab: An Environment for 3D Point Cloud Annotation with Adapted Visual Aids and Levels of Immersion.
|
ICRA |
2023 |
0 |
Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality.
|
CHI |
2022 |
1 |
SkyPort: Investigating 3D Teleportation Methods in Virtual Environments.
|
CHI |
2022 |
2 |
Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators.
|
CHI |
2022 |
5 |
BikeAR: Understanding Cyclists' Crossing Decision-Making at Uncontrolled Intersections using Augmented Reality.
|
CHI |
2022 |
0 |
VIDENS: Vision-based User Identification from Inertial Sensors.
|
ISWC |
2021 |
2 |
Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens.
|
CHI |
2021 |
11 |
Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics.
|
CHI |
2021 |
4 |
Let's Frets! Assisting Guitar Students During Practice via Capacitive Sensing.
|
CHI |
2021 |
0 |
3D-Auth: Two-Factor Authentication with Personalized 3D-Printed Items.
|
CHI |
2020 |
15 |
Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays.
|
CHI |
2020 |
9 |
Therminator: Understanding the Interdependency of Visual and On-Body Thermal Feedback in Virtual Reality.
|
CHI |
2020 |
21 |
Improving the Usability and UX of the Swiss Internet Voting Interface.
|
CHI |
2020 |
6 |
Podoportation: Foot-Based Locomotion in Virtual Reality.
|
CHI |
2020 |
22 |
Privacy-preserving AI Services Through Data Decentralization.
|
WWW |
2020 |
0 |
Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories.
|
CHI |
2019 |
43 |
Efficient privacy-preserving recommendations based on social graphs.
|
RecSys |
2019 |
12 |
Mind the Tap: Assessing Foot-Taps for Interacting with Head-Mounted Displays.
|
CHI |
2019 |
31 |
./trilaterate: A Fabrication Pipeline to Design and 3D Print Hover-, Touch-, and Force-Sensitive Objects.
|
CHI |
2019 |
0 |
Off-Line Sensing: Memorizing Interactions in Passive 3D-Printed Objects.
|
CHI |
2018 |
19 |
Analyzing business process anomalies using autoencoders.
|
MLJ |
2018 |
62 |
Flexibles: Deformation-Aware 3D-Printed Tangibles for Capacitive Touchscreens.
|
CHI |
2017 |
76 |
Ambient Search: A Document Retrieval System for Speech Streams.
|
COLING |
2016 |
6 |
What Belongs Together Comes Together: Activity-centric Document Clustering for Information Work.
|
IUI |
2016 |
1 |
Capricate: A Fabrication Pipeline to Design and 3D Print Capacitive Touch Sensors for Interactive Objects.
|
UIST |
2015 |
133 |
SmartObjects: Fourth Workshop on Interacting with Smart Objects.
|
IUI |
2015 |
2 |
Permulin: mixed-focus collaboration on multi-view tabletops.
|
CHI |
2014 |
44 |
Toward a theory of interaction in mobile paper-digital ensembles.
|
CHI |
2012 |
4 |
Workshop on interacting with smart objects.
|
IUI |
2011 |
13 |
Xpaaand: interaction techniques for rollable displays.
|
CHI |
2011 |
65 |
Automatically Assessing the Post Quality in Online Discussions on Software.
|
ACL |
2007 |
116 |
Conducting a realistic electronic orchestra.
|
UIST |
2001 |
14 |