Seated-WIP: Enabling Walking-in-Place Locomotion for Stationary Chairs in Confined Spaces.
|
CHI |
2024 |
0 |
Investigating Positive and Negative Qualities of Human-in-the-Loop Optimization for Designing Interaction Techniques.
|
CHI |
2022 |
4 |
Predicting Opportune Moments to Deliver Notifications in Virtual Reality.
|
CHI |
2022 |
2 |
VibroAuth: Authentication with Haptics Based Non-visual, Rearranged Keypads to Mitigate Shoulder Surfing Attacks.
|
HCI |
2022 |
1 |
HMD Light: Sharing In-VR Experience via Head-Mounted Projector for Asymmetric Interaction.
|
UIST |
2020 |
16 |
Design of Vibrotactile Direction Feedbacks on Wrist for Three-Dimensional Spatial Guidance.
|
HCI |
2020 |
2 |
Slice of Light: Transparent and Integrative Transition Among Realities in a Multi-HMD-User Environment.
|
UIST |
2020 |
11 |
TilePoP: Tile-type Pop-up Prop for Virtual Reality.
|
UIST |
2019 |
25 |
Pull-Ups: Enhancing Suspension Activities in Virtual Reality with Body-Scale Kinesthetic Force Feedback.
|
UIST |
2019 |
9 |
FaceWidgets: Exploring Tangible Interaction on Face with Head-Mounted Displays.
|
UIST |
2019 |
9 |
ThermalBracelet: Exploring Thermal Haptic Feedback Around the Wrist.
|
CHI |
2019 |
28 |
DLWV2: A Deep Learning-Based Wearable Vision-System with Vibrotactile-Feedback for Visually Impaired People to Reach Objects.
|
IROS |
2018 |
4 |
PuPoP: Pop-up Prop on Palm for Virtual Reality.
|
UIST |
2018 |
48 |
ShareSpace: Facilitating Shared Use of the Physical Space by both VR Head-Mounted Display and External Users.
|
UIST |
2018 |
27 |
PokeRing: Notifications by Poking Around the Finger.
|
CHI |
2018 |
31 |
Dwell+: Multi-Level Mode Selection Using Vibrotactile Cues.
|
UIST |
2017 |
10 |
ThermoVR: Exploring Integrated Thermal Haptic Feedback with Head Mounted Displays.
|
CHI |
2017 |
114 |
tactoRing: A Skin-Drag Discrete Display.
|
CHI |
2017 |
27 |
Designing skin-dragging haptic motions for wearables.
|
ISWC |
2017 |
7 |
Outside-In: Visualizing Out-of-Sight Regions-of-Interest in a 360° Video Using Spatial Picture-in-Picture Previews.
|
UIST |
2017 |
47 |
DigitSpace: Designing Thumb-to-Fingers Touch Interfaces for One-Handed and Eyes-Free Interactions.
|
CHI |
2016 |
87 |
EdgeVib: Effective Alphanumeric Character Output Using a Wrist-Worn Tactile Display.
|
UIST |
2016 |
49 |
Cyclops: Wearable and Single-Piece Full-Body Gesture Input Devices.
|
CHI |
2015 |
0 |
FlexiBend: Enabling Interactivity of Multi-Part, Deformable Fabrications Using Single Shape-Sensing Strip.
|
UIST |
2015 |
27 |
CyclopsRing: Enabling Whole-Hand and Context-Aware Interactions Through a Fisheye Ring.
|
UIST |
2015 |
125 |
WonderLens: Optical Lenses and Mirrors for Tangible Interactions on Printed Paper.
|
CHI |
2015 |
10 |
GaussStones: shielded magnetic tangibles for multi-token interactions on portable displays.
|
UIST |
2014 |
43 |
GaussBricks: magnetic building blocks for constructive tangible interactions on portable displays.
|
CHI |
2014 |
2 |
TouchSense: expanding touchscreen input vocabulary using different areas of users' finger pads.
|
CHI |
2014 |
30 |
FingerPad: private and subtle interaction using fingertips.
|
UIST |
2013 |
171 |
NailDisplay: bringing an always available visual display to fingertips.
|
CHI |
2013 |
50 |
GaussBits: magnetic tangible bits for portable and occlusion-free near-surface interactions.
|
CHI |
2013 |
11 |
CapStones and ZebraWidgets: sensing stacks of building blocks, dials and sliders on capacitive touch screens.
|
CHI |
2012 |
138 |
TUIC: enabling tangible interaction on capacitive multi-touch displays.
|
CHI |
2011 |
99 |
Touching the void: direct-touch interaction for intangible displays.
|
CHI |
2010 |
103 |
Enabling beyond-surface interactions for interactive surface with an invisible projection.
|
UIST |
2010 |
39 |
To move or not to move: a comparison between steerable versus fixed focus region paradigms in multi-resolution tabletop display systems.
|
CHI |
2009 |
10 |
A New Method for Multi-finger Detection Using a Regular Diffuser.
|
HCI |
2007 |
10 |
Augmented Stereo Panoramas.
|
ACCV |
2006 |
7 |