Kathrin Maria Gerling

26 publications

2 venues

H Index 14

Affiliation

Karlsruhe Institute of Technology, Germany
KU Leuven, Belgium
University of Lincoln, UK

Links

Name Venue Year citations
"Is This Seat Accessible for Me?": An Autoethnography of a Person With a Mobility Disability Using Interactive Seat Plans for Public Events. CHI 2025 4
Will Health Experts Adopt a Clinical Decision Support System for Game-Based Digital Biomarkers? Investigating the Impact of Different Explanations on Perceived Ease-of-Use, Perceived Usefulness, and Trust. IUI 2025 1
How does Juicy Game Feedback Motivate? Testing Curiosity, Competence, and Effectance. CHI 2024 9
A Living Framework for Understanding Cooperative Games. CHI 2024 4
Challenges and Opportunities for Interactive Technology to Support Parents of HIV-Positive Children in Ethiopia in the Disclosure Process. CHI 2023 8
Playful Reflection: Impact of Gamification on a Virtual Reality Simulation of Breastfeeding. CHI 2023 10
An Examination of Motivation in Physical Therapy Through the Lens of Self-Determination Theory: Implications for Game Design. CHI 2023 10
The Challenge of (Non-)Disclosure: Exploring the Lived Experience of Ethiopian Adolescents with HIV and Their Attitudes Toward Technology. CHI 2022 8
Including the Experiences of Physically Disabled Players in Mainstream Guidelines for Movement-Based Games. CHI 2022 12
Immersive Speculative Enactments: Bringing Future Scenarios and Technology to Life Using Virtual Reality. CHI 2022 41
Virtual Feed: Design and Evaluation of a Virtual Reality Simulation Addressing the Lived Experience of Breastfeeding. CHI 2022 20
Maker Technology and the Promise of Empowerment in a Flemish School for Disabled Children. CHI 2022 10
Understanding the Role of Technology to Support Breastfeeding. CHI 2021 13
Experiencing Simulated Confrontations in Virtual Reality. CHI 2021 14
A Critical Examination of Virtual Reality Technology in the Context of the Minority Body. CHI 2021 94
Virtual Reality Games for People Using Wheelchairs. CHI 2020 88
Design Goals for Playful Technology to Support Physical Activity Among Wheelchair Users. CHI 2019 18
Designing Game-Based Myoelectric Prosthesis Training. CHI 2017 45
How to Present Game Difficulty Choices?: Exploring the Impact on Player Experience. CHI 2016 39
Designing Movement-based Play With Young People Using Powered Wheelchairs. CHI 2016 58
Long-Term Use of Motion-Based Video Games in Care Home Settings. CHI 2015 63
Participatory Design of Therapeutic Video Games for Young People with Neurological Vision Impairment. CHI 2015 47
Effects of balancing for physical abilities on player performance, experience and self-esteem in exergames. CHI 2014 136
The effects of embodied persuasive games on player attitudes toward people using wheelchairs. CHI 2014 62
Tailoring persuasive health games to gamer type. CHI 2013 222
Full-body motion-based game interaction for older adults. CHI 2012 334
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