DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology.
|
CHI |
2024 |
0 |
pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication.
|
CHI |
2024 |
0 |
Was it Real or Virtual? Confirming the Occurrence and Explaining Causes of Memory Source Confusion between Reality and Virtual Reality.
|
CHI |
2024 |
0 |
Memory Manipulations in Extended Reality.
|
CHI |
2023 |
0 |
FingerMapper: Mapping Finger Motions onto Virtual Arms to Enable Safe Virtual Reality Interaction in Confined Spaces.
|
CHI |
2023 |
0 |
Consent in the Age of AR: Investigating The Comfort With Displaying Personal Information in Augmented Reality.
|
CHI |
2022 |
0 |
Towards Understanding Diminished Reality.
|
CHI |
2022 |
3 |
The Dark Side of Perceptual Manipulations in Virtual Reality.
|
CHI |
2022 |
9 |
ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality.
|
CHI |
2022 |
0 |
VRception: Rapid Prototyping of Cross-Reality Systemsin Virtual Reality.
|
CHI |
2022 |
0 |
Exploring Augmented Visual Alterations in Interpersonal Communication.
|
CHI |
2021 |
5 |
A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays.
|
CHI |
2021 |
18 |
SpatialProto: Exploring Real-World Motion Captures for Rapid Prototyping of Interactive Mixed Reality.
|
CHI |
2021 |
11 |
Mix&Match: Towards Omitting Modelling Through In-situ Remixing of Model Repository Artifacts in Mixed Reality.
|
CHI |
2020 |
13 |
ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays.
|
UIST |
2020 |
12 |
VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality.
|
CHI |
2020 |
47 |
Understanding the Heisenberg Effect of Spatial Interaction: A Selection Induced Error for Spatially Tracked Input Devices.
|
CHI |
2020 |
11 |
Towards Inclusive External Communication of Autonomous Vehicles for Pedestrians with Vision Impairments.
|
CHI |
2020 |
36 |
A Design Space for Gaze Interaction on Head-mounted Displays.
|
CHI |
2019 |
43 |
Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets.
|
CHI |
2018 |
67 |
FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality.
|
CHI |
2018 |
68 |
CarVR: Enabling In-Car Virtual Reality Entertainment.
|
CHI |
2017 |
81 |
ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users.
|
CHI |
2017 |
214 |
SwiVRChair: A Motorized Swivel Chair to Nudge Users' Orientation for 360 Degree Storytelling in Virtual Reality.
|
CHI |
2016 |
63 |
GyroVR: Simulating Inertia in Virtual Reality using Head Worn Flywheels.
|
UIST |
2016 |
73 |
FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality.
|
UIST |
2016 |
93 |
Glass Unlock: Enhancing Security of Smartphone Unlocking through Leveraging a Private Near-eye Display.
|
CHI |
2015 |
40 |