Breathing Life Into Biomechanical User Models.
|
UIST |
2022 |
0 |
Dynamics of Aimed Mid-air Movements.
|
CHI |
2020 |
5 |
Performance and Experience of Throwing in Virtual Reality.
|
CHI |
2020 |
9 |
Levitation Simulator: Prototyping Ultrasonic Levitation Interfaces in Virtual Reality.
|
CHI |
2020 |
8 |
Ownershift: Facilitating Overhead Interaction in Virtual Reality with an Ownership-Preserving Hand Space Shift.
|
UIST |
2018 |
22 |
OptiSpace: Automated Placement of Interactive 3D Projection Mapping Content.
|
CHI |
2018 |
16 |
Inpher: Inferring Physical Properties of Virtual Objects from Mid-Air Interaction.
|
CHI |
2018 |
6 |
Extending the Body for Interaction with Reality.
|
CHI |
2017 |
55 |
Changing the Appearance of Real-World Objects By Modifying Their Surroundings.
|
CHI |
2017 |
23 |
HeatSpace: Automatic Placement of Displays by Empirical Analysis of User Behavior.
|
UIST |
2017 |
20 |
Influence of Display Transparency on Background Awareness and Task Performance.
|
CHI |
2016 |
14 |
Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance.
|
CHI |
2016 |
34 |
Changing the Appearance of Physical Interfaces Through Controlled Transparency.
|
UIST |
2016 |
10 |
Changing Family Practices with Assistive Technology: MOBERO Improves Morning and Bedtime Routines for Children with ADHD.
|
CHI |
2016 |
47 |
BaseLase: An Interactive Focus+Context Laser Floor.
|
CHI |
2015 |
19 |
GelTouch: Localized Tactile Feedback Through Thin, Programmable Gel.
|
UIST |
2015 |
46 |
Analyzing visual attention during whole body interaction with public displays.
|
UbiComp |
2015 |
12 |
GazeHorizon: enabling passers-by to interact with public displays by gaze.
|
UbiComp |
2014 |
58 |
Communiplay: a field study of a public display mediaspace.
|
CHI |
2014 |
53 |
Tracs: transparency-control for see-through displays.
|
UIST |
2014 |
27 |
The boomRoom: mid-air direct interaction with virtual sound sources.
|
CHI |
2014 |
36 |
StrikeAPose: revealing mid-air gestures on public displays.
|
CHI |
2013 |
185 |
Screenfinity: extending the perception area of content on very large public displays.
|
CHI |
2013 |
44 |
Looking glass: a field study on noticing interactivity of a shop window.
|
CHI |
2012 |
0 |
ShoeSense: a new perspective on gestural interaction and wearable applications.
|
CHI |
2012 |
118 |
Chained displays: configurations of public displays can be used to influence actor-, audience-, and passer-by behavior.
|
CHI |
2012 |
116 |
Audience behavior around large interactive cylindrical screens.
|
CHI |
2011 |
71 |
Learning Topologies of Situated Public Displays by Observing Implicit User Interactions.
|
HCI |
2007 |
10 |