Jörg Müller 0001

29 publications

4 venues

H Index 21

Affiliation

University of Bayreuth, Department of Computer Science, Germany
Aarhus University, Department of Computer Science
Alexander von Humboldt Institute for Internet and Society (HIIG)
Deutsche Telekom Laboratories, Berlin
University of M nster, Institute for Geoinformatics

Links

Name Venue Year citations
SIM2VR: Towards Automated Biomechanical Testing in VR. UIST 2024 10
Breathing Life Into Biomechanical User Models. UIST 2022 38
Performance and Experience of Throwing in Virtual Reality. CHI 2020 25
Levitation Simulator: Prototyping Ultrasonic Levitation Interfaces in Virtual Reality. CHI 2020 16
Dynamics of Aimed Mid-air Movements. CHI 2020 12
Ownershift: Facilitating Overhead Interaction in Virtual Reality with an Ownership-Preserving Hand Space Shift. UIST 2018 74
OptiSpace: Automated Placement of Interactive 3D Projection Mapping Content. CHI 2018 38
Inpher: Inferring Physical Properties of Virtual Objects from Mid-Air Interaction. CHI 2018 4
Changing the Appearance of Real-World Objects By Modifying Their Surroundings. CHI 2017 31
HeatSpace: Automatic Placement of Displays by Empirical Analysis of User Behavior. UIST 2017 38
Extending the Body for Interaction with Reality. CHI 2017 85
Changing the Appearance of Physical Interfaces Through Controlled Transparency. UIST 2016 11
Changing Family Practices with Assistive Technology: MOBERO Improves Morning and Bedtime Routines for Children with ADHD. CHI 2016 81
Combining Shape-Changing Interfaces and Spatial Augmented Reality Enables Extended Object Appearance. CHI 2016 39
Influence of Display Transparency on Background Awareness and Task Performance. CHI 2016 22
Analyzing visual attention during whole body interaction with public displays. UbiComp 2015 13
GelTouch: Localized Tactile Feedback Through Thin, Programmable Gel. UIST 2015 54
BaseLase: An Interactive Focus+Context Laser Floor. CHI 2015 21
The boomRoom: mid-air direct interaction with virtual sound sources. CHI 2014 48
Communiplay: a field study of a public display mediaspace. CHI 2014 55
Tracs: transparency-control for see-through displays. UIST 2014 33
GazeHorizon: enabling passers-by to interact with public displays by gaze. UbiComp 2014 61
Screenfinity: extending the perception area of content on very large public displays. CHI 2013 42
StrikeAPose: revealing mid-air gestures on public displays. CHI 2013 191
ShoeSense: a new perspective on gestural interaction and wearable applications. CHI 2012 125
Looking glass: a field study on noticing interactivity of a shop window. CHI 2012 343
Chained displays: configurations of public displays can be used to influence actor-, audience-, and passer-by behavior. CHI 2012 113
Audience behavior around large interactive cylindrical screens. CHI 2011 66
Learning Topologies of Situated Public Displays by Observing Implicit User Interactions. HCI 2007 10
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