The Best of Both Worlds: Mixed Systems with ML and Humans in the Loop to Combat Fake Information.
|
HCI |
2022 |
0 |
Challenges in Designing New Interfaces for Musical Expression.
|
HCI |
2014 |
15 |
Dynamic Game Balancing: An Evaluation of User Satisfaction.
|
AIIDE |
2006 |
83 |
Designing a Reinforcement Learning-based Adaptive AI for Large-Scale Strategy Games.
|
AIIDE |
2006 |
19 |
Automatic computer game balancing: a reinforcement learning approach.
|
AAMAS |
2005 |
53 |
Multi-Agent Patrolling with Reinforcement Learning.
|
AAMAS |
2004 |
122 |
A Theoretical Analysis of Multi-Agent Patrolling Strategies.
|
AAMAS |
2004 |
50 |
Persona-AIML: An Architecture Developing Chatterbots with Personality.
|
AAMAS |
2004 |
0 |
Modular definition of agent-oriented languages using action semantics.
|
AAMAS |
2002 |
0 |
Athena: An User-Centered Adaptive Interface.
|
HCI |
1999 |
3 |
Cyber Rally: An experience of democratic use of the internet.
|
HCI |
1999 |
0 |
Simulating Creativity in Jazz Performance.
|
AAAI |
1994 |
42 |