One Does Not Simply Meme Alone: Evaluating Co-Creativity Between LLMs and Humans in the Generation of Humor.
|
IUI |
2025 |
14 |
AR You on Track? Investigating Effects of Augmented Reality Anchoring on Dual-Task Performance While Walking.
|
CHI |
2025 |
11 |
CreepyCoCreator? Investigating AI Representation Modes for 3D Object Co-Creation in Virtual Reality.
|
CHI |
2025 |
4 |
Embracer: A Wearable Encountered-Type Haptic Controller for 3 DoF Input and Feedback.
|
ISWC |
2024 |
1 |
Just Undo It: Exploring Undo Mechanics in Multi-User Virtual Reality.
|
CHI |
2024 |
5 |
Decide Yourself or Delegate - User Preferences Regarding the Autonomy of Personal Privacy Assistants in Private IoT-Equipped Environments.
|
CHI |
2024 |
13 |
TicTacToes: Assessing Toe Movements as an Input Modality.
|
CHI |
2023 |
19 |
When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence.
|
CHI |
2023 |
61 |
Using Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality.
|
CHI |
2023 |
30 |
UndoPort: Exploring the Influence of Undo-Actions for Locomotion in Virtual Reality on the Efficiency, Spatial Understanding and User Experience.
|
CHI |
2023 |
8 |
In Sync: Exploring Synchronization to Increase Trust Between Humans and Non-humanoid Robots.
|
CHI |
2023 |
6 |
Tailor Twist: Assessing Rotational Mid-Air Interactions for Augmented Reality.
|
CHI |
2023 |
16 |
Going, Going, Gone: Exploring Intention Communication for Multi-User Locomotion in Virtual Reality.
|
CHI |
2023 |
23 |
Reducing Virtual Reality Sickness for Cyclists in VR Bicycle Simulators.
|
CHI |
2022 |
51 |
SkyPort: Investigating 3D Teleportation Methods in Virtual Environments.
|
CHI |
2022 |
37 |
Smooth as Steel Wool: Effects of Visual Stimuli on the Haptic Perception of Roughness in Virtual Reality.
|
CHI |
2022 |
13 |
Squeezy-Feely: Investigating Lateral Thumb-Index Pinching as an Input Modality.
|
CHI |
2022 |
22 |
BikeAR: Understanding Cyclists' Crossing Decision-Making at Uncontrolled Intersections using Augmented Reality.
|
CHI |
2022 |
0 |
Oh, Snap! A Fabrication Pipeline to Magnetically Connect Conventional and 3D-Printed Electronics.
|
CHI |
2021 |
20 |
Itsy-Bits: Fabrication and Recognition of 3D-Printed Tangibles with Small Footprints on Capacitive Touchscreens.
|
CHI |
2021 |
27 |
Let's Frets! Assisting Guitar Students During Practice via Capacitive Sensing.
|
CHI |
2021 |
0 |
Walk The Line: Leveraging Lateral Shifts of the Walking Path as an Input Modality for Head-Mounted Displays.
|
CHI |
2020 |
23 |
Podoportation: Foot-Based Locomotion in Virtual Reality.
|
CHI |
2020 |
66 |
Therminator: Understanding the Interdependency of Visual and On-Body Thermal Feedback in Virtual Reality.
|
CHI |
2020 |
73 |
Mind the Tap: Assessing Foot-Taps for Interacting with Head-Mounted Displays.
|
CHI |
2019 |
51 |
Assessing the Accuracy of Point & Teleport Locomotion with Orientation Indication for Virtual Reality using Curved Trajectories.
|
CHI |
2019 |
87 |
./trilaterate: A Fabrication Pipeline to Design and 3D Print Hover-, Touch-, and Force-Sensitive Objects.
|
CHI |
2019 |
0 |