Scrolling in the Deep: Analysing Contextual Influences on Intervention Effectiveness during Infinite Scrolling on Social Media.
|
CHI |
2025 |
6 |
Fly Away: Evaluating the Impact of Motion Fidelity on Optimized User Interface Design via Bayesian Optimization in Automated Urban Air Mobility Simulations.
|
CHI |
2025 |
3 |
Introducing ROADS: A Systematic Comparison of Remote Control Interaction Concepts for Automated Vehicles at Road Works.
|
CHI |
2025 |
1 |
PlantPal: Leveraging Precision Agriculture Robots to Facilitate Remote Engagement in Urban Gardening.
|
CHI |
2025 |
1 |
When Do We Feel Present in a Virtual Reality? Towards Sensitivity and User Acceptance of Presence Questionnaires.
|
CHI |
2025 |
5 |
VIP-Sim: A User-Centered Approach to Vision Impairment Simulation for Accessible Design.
|
UIST |
2025 |
1 |
Improving External Communication of Automated Vehicles Using Bayesian Optimization.
|
CHI |
2025 |
6 |
Light My Way: Developing and Exploring a Multimodal Interface to Assist People With Visual Impairments to Exit Highly Automated Vehicles.
|
CHI |
2025 |
2 |
OptiCarVis: Improving Automated Vehicle Functionality Visualizations Using Bayesian Optimization to Enhance User Experience.
|
CHI |
2025 |
7 |
Bumpy Ride? Understanding the Effects of External Forces on Spatial Interactions in Moving Vehicles.
|
CHI |
2025 |
5 |
Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain.
|
CHI |
2024 |
4 |
DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology.
|
CHI |
2024 |
8 |
pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication.
|
CHI |
2024 |
18 |
Story-Driven: Exploring the Impact of Providing Real-time Context Information on Automated Storytelling.
|
UIST |
2024 |
11 |
Investigating the Effects of External Communication and Platoon Behavior on Manual Drivers at Highway Access.
|
CHI |
2024 |
4 |
Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation.
|
CHI |
2023 |
23 |
AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies.
|
CHI |
2023 |
33 |
ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality.
|
CHI |
2022 |
14 |
Consent in the Age of AR: Investigating The Comfort With Displaying Personal Information in Augmented Reality.
|
CHI |
2022 |
15 |
Effects of Pedestrian Behavior, Time Pressure, and Repeated Exposure on Crossing Decisions in Front of Automated Vehicles Equipped with External Communication.
|
CHI |
2022 |
58 |
Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning.
|
CHI |
2022 |
82 |
Keep it Short: A Comparison of Voice Assistants' Response Behavior.
|
CHI |
2022 |
0 |
Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games.
|
CHI |
2021 |
55 |
Exploring Augmented Visual Alterations in Interpersonal Communication.
|
CHI |
2021 |
25 |
Effects of Semantic Segmentation Visualization on Trust, Situation Awareness, and Cognitive Load in Highly Automated Vehicles.
|
CHI |
2021 |
99 |
A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays.
|
CHI |
2021 |
57 |
A Taxonomy of Vulnerable Road Users for HCI Based On A Systematic Literature Review.
|
CHI |
2021 |
90 |
Towards Inclusive External Communication of Autonomous Vehicles for Pedestrians with Vision Impairments.
|
CHI |
2020 |
89 |
Mix&Match: Towards Omitting Modelling Through In-situ Remixing of Model Repository Artifacts in Mixed Reality.
|
CHI |
2020 |
33 |
JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality.
|
CHI |
2020 |
54 |
Understanding the Heisenberg Effect of Spatial Interaction: A Selection Induced Error for Spatially Tracked Input Devices.
|
CHI |
2020 |
68 |
VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality.
|
CHI |
2020 |
149 |
Telewalk: Towards Free and Endless Walking in Room-Scale Virtual Reality.
|
CHI |
2020 |
42 |
ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays.
|
UIST |
2020 |
45 |
Virtual Muscle Force: Communicating Kinesthetic Forces Through Pseudo-Haptic Feedback and Muscle Input.
|
UIST |
2019 |
37 |
A Design Space for Gaze Interaction on Head-mounted Displays.
|
CHI |
2019 |
80 |
Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets.
|
CHI |
2018 |
147 |
Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware.
|
CHI |
2018 |
61 |
FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality.
|
CHI |
2018 |
102 |
Snapband: a flexible multi-location touch input band.
|
UbiComp |
2018 |
2 |
Movelet: a self-actuated movable bracelet for positional haptic feedback on the user's forearm.
|
UbiComp |
2018 |
19 |
The effects of mobility, encumbrance, and (non-)dominant hand on interaction with smartwatches.
|
ISWC |
2017 |
22 |
inScent: a wearable olfactory display as an amplification for mobile notifications.
|
ISWC |
2017 |
93 |
VaiR: Simulating 3D Airflows in Virtual Reality.
|
CHI |
2017 |
53 |
CarVR: Enabling In-Car Virtual Reality Entertainment.
|
CHI |
2017 |
156 |
ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users.
|
CHI |
2017 |
314 |
GyroVR: Simulating Inertia in Virtual Reality using Head Worn Flywheels.
|
UIST |
2016 |
81 |
CircularSelection: optimizing list selection for smartwatches.
|
ISWC |
2016 |
13 |
SwiVRChair: A Motorized Swivel Chair to Nudge Users' Orientation for 360 Degree Storytelling in Virtual Reality.
|
CHI |
2016 |
77 |
FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality.
|
UIST |
2016 |
111 |
Glass Unlock: Enhancing Security of Smartphone Unlocking through Leveraging a Private Near-eye Display.
|
CHI |
2015 |
47 |
Belt: An Unobtrusive Touch Input Device for Head-worn Displays.
|
CHI |
2015 |
73 |
Hover Pad: interacting with autonomous and self-actuated displays in space.
|
UIST |
2014 |
23 |
Pervasive information through constant personal projection: the ambient mobile pervasive display (AMP-D).
|
CHI |
2014 |
55 |
Broken display = broken interface': the impact of display damage on smartphone interaction.
|
CHI |
2014 |
14 |
SurfacePhone: a mobile projection device for single- and multiuser everywhere tabletop interaction.
|
CHI |
2014 |
33 |
Touchbugs: actuated tangibles on multi-touch tables.
|
CHI |
2013 |
40 |
Observational and experimental investigation of typing behaviour using virtual keyboards for mobile devices.
|
CHI |
2012 |
109 |
NaviRadar: a novel tactile information display for pedestrian navigation.
|
UIST |
2011 |
87 |
PhoneTouch: a technique for direct phone interaction on surfaces.
|
UIST |
2010 |
100 |
Design, implementation and evaluation of a novel public display for pedestrian navigation: the rotating compass.
|
CHI |
2009 |
0 |
An Experimental Comparison of Physical Mobile Interaction Techniques: Touching, Pointing and Scanning.
|
UbiComp |
2006 |
219 |