Name Venue Year citations
Scrolling in the Deep: Analysing Contextual Influences on Intervention Effectiveness during Infinite Scrolling on Social Media. CHI 2025 6
Fly Away: Evaluating the Impact of Motion Fidelity on Optimized User Interface Design via Bayesian Optimization in Automated Urban Air Mobility Simulations. CHI 2025 3
Introducing ROADS: A Systematic Comparison of Remote Control Interaction Concepts for Automated Vehicles at Road Works. CHI 2025 1
PlantPal: Leveraging Precision Agriculture Robots to Facilitate Remote Engagement in Urban Gardening. CHI 2025 1
When Do We Feel Present in a Virtual Reality? Towards Sensitivity and User Acceptance of Presence Questionnaires. CHI 2025 5
VIP-Sim: A User-Centered Approach to Vision Impairment Simulation for Accessible Design. UIST 2025 1
Improving External Communication of Automated Vehicles Using Bayesian Optimization. CHI 2025 6
Light My Way: Developing and Exploring a Multimodal Interface to Assist People With Visual Impairments to Exit Highly Automated Vehicles. CHI 2025 2
OptiCarVis: Improving Automated Vehicle Functionality Visualizations Using Bayesian Optimization to Enhance User Experience. CHI 2025 7
Bumpy Ride? Understanding the Effects of External Forces on Spatial Interactions in Moving Vehicles. CHI 2025 5
Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain. CHI 2024 4
DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology. CHI 2024 8
pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication. CHI 2024 18
Story-Driven: Exploring the Impact of Providing Real-time Context Information on Automated Storytelling. UIST 2024 11
Investigating the Effects of External Communication and Platoon Behavior on Manual Drivers at Highway Access. CHI 2024 4
Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation. CHI 2023 23
AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies. CHI 2023 33
ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality. CHI 2022 14
Consent in the Age of AR: Investigating The Comfort With Displaying Personal Information in Augmented Reality. CHI 2022 15
Effects of Pedestrian Behavior, Time Pressure, and Repeated Exposure on Crossing Decisions in Front of Automated Vehicles Equipped with External Communication. CHI 2022 58
Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning. CHI 2022 82
Keep it Short: A Comparison of Voice Assistants' Response Behavior. CHI 2022 0
Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games. CHI 2021 55
Exploring Augmented Visual Alterations in Interpersonal Communication. CHI 2021 25
Effects of Semantic Segmentation Visualization on Trust, Situation Awareness, and Cognitive Load in Highly Automated Vehicles. CHI 2021 99
A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays. CHI 2021 57
A Taxonomy of Vulnerable Road Users for HCI Based On A Systematic Literature Review. CHI 2021 90
Towards Inclusive External Communication of Autonomous Vehicles for Pedestrians with Vision Impairments. CHI 2020 89
Mix&Match: Towards Omitting Modelling Through In-situ Remixing of Model Repository Artifacts in Mixed Reality. CHI 2020 33
JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality. CHI 2020 54
Understanding the Heisenberg Effect of Spatial Interaction: A Selection Induced Error for Spatially Tracked Input Devices. CHI 2020 68
VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality. CHI 2020 149
Telewalk: Towards Free and Endless Walking in Room-Scale Virtual Reality. CHI 2020 42
ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays. UIST 2020 45
Virtual Muscle Force: Communicating Kinesthetic Forces Through Pseudo-Haptic Feedback and Muscle Input. UIST 2019 37
A Design Space for Gaze Interaction on Head-mounted Displays. CHI 2019 80
Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets. CHI 2018 147
Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware. CHI 2018 61
FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality. CHI 2018 102
Snapband: a flexible multi-location touch input band. UbiComp 2018 2
Movelet: a self-actuated movable bracelet for positional haptic feedback on the user's forearm. UbiComp 2018 19
The effects of mobility, encumbrance, and (non-)dominant hand on interaction with smartwatches. ISWC 2017 22
inScent: a wearable olfactory display as an amplification for mobile notifications. ISWC 2017 93
VaiR: Simulating 3D Airflows in Virtual Reality. CHI 2017 53
CarVR: Enabling In-Car Virtual Reality Entertainment. CHI 2017 156
ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users. CHI 2017 314
GyroVR: Simulating Inertia in Virtual Reality using Head Worn Flywheels. UIST 2016 81
CircularSelection: optimizing list selection for smartwatches. ISWC 2016 13
SwiVRChair: A Motorized Swivel Chair to Nudge Users' Orientation for 360 Degree Storytelling in Virtual Reality. CHI 2016 77
FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality. UIST 2016 111
Glass Unlock: Enhancing Security of Smartphone Unlocking through Leveraging a Private Near-eye Display. CHI 2015 47
Belt: An Unobtrusive Touch Input Device for Head-worn Displays. CHI 2015 73
Hover Pad: interacting with autonomous and self-actuated displays in space. UIST 2014 23
Pervasive information through constant personal projection: the ambient mobile pervasive display (AMP-D). CHI 2014 55
Broken display = broken interface': the impact of display damage on smartphone interaction. CHI 2014 14
SurfacePhone: a mobile projection device for single- and multiuser everywhere tabletop interaction. CHI 2014 33
Touchbugs: actuated tangibles on multi-touch tables. CHI 2013 40
Observational and experimental investigation of typing behaviour using virtual keyboards for mobile devices. CHI 2012 109
NaviRadar: a novel tactile information display for pedestrian navigation. UIST 2011 87
PhoneTouch: a technique for direct phone interaction on surfaces. UIST 2010 100
Design, implementation and evaluation of a novel public display for pedestrian navigation: the rotating compass. CHI 2009 0
An Experimental Comparison of Physical Mobile Interaction Techniques: Touching, Pointing and Scanning. UbiComp 2006 219
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