Name Venue Year citations
DungeonMaker: Embedding Tangible Creation and Destruction in Hybrid Board Games through Personal Fabrication Technology. CHI 2024 0
pARam: Leveraging Parametric Design in Extended Reality to Support the Personalization of Artifacts for Personal Fabrication. CHI 2024 0
Investigating the Effects of External Communication and Platoon Behavior on Manual Drivers at Highway Access. CHI 2024 0
Effects of a Gaze-Based 2D Platform Game on User Enjoyment, Perceived Competence, and Digital Eye Strain. CHI 2024 0
AutoVis: Enabling Mixed-Immersive Analysis of Automotive User Interface Interaction Studies. CHI 2023 0
Investigating the Effects of Individual Spatial Abilities on Virtual Reality Object Manipulation. CHI 2023 0
Consent in the Age of AR: Investigating The Comfort With Displaying Personal Information in Augmented Reality. CHI 2022 0
Effects of Pedestrian Behavior, Time Pressure, and Repeated Exposure on Crossing Decisions in Front of Automated Vehicles Equipped with External Communication. CHI 2022 9
Towards Collaborative Learning in Virtual Reality: A Comparison of Co-Located Symmetric and Asymmetric Pair-Learning. CHI 2022 5
ShapeFindAR: Exploring In-Situ Spatial Search for Physical Artifact Retrieval using Mixed Reality. CHI 2022 0
Keep it Short: A Comparison of Voice Assistants' Response Behavior. CHI 2022 0
A Taxonomy of Vulnerable Road Users for HCI Based On A Systematic Literature Review. CHI 2021 27
Exploring Augmented Visual Alterations in Interpersonal Communication. CHI 2021 5
Effects of Semantic Segmentation Visualization on Trust, Situation Awareness, and Cognitive Load in Highly Automated Vehicles. CHI 2021 26
A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays. CHI 2021 18
Feels like Team Spirit: Biometric and Strategic Interdependence in Asymmetric Multiplayer VR Games. CHI 2021 15
Mix&Match: Towards Omitting Modelling Through In-situ Remixing of Model Repository Artifacts in Mixed Reality. CHI 2020 13
Telewalk: Towards Free and Endless Walking in Room-Scale Virtual Reality. CHI 2020 16
ShARe: Enabling Co-Located Asymmetric Multi-User Interaction for Augmented Reality Head-Mounted Displays. UIST 2020 12
VRSketchIn: Exploring the Design Space of Pen and Tablet Interaction for 3D Sketching in Virtual Reality. CHI 2020 47
JumpVR: Jump-Based Locomotion Augmentation for Virtual Reality. CHI 2020 29
Understanding the Heisenberg Effect of Spatial Interaction: A Selection Induced Error for Spatially Tracked Input Devices. CHI 2020 11
Towards Inclusive External Communication of Autonomous Vehicles for Pedestrians with Vision Impairments. CHI 2020 36
A Design Space for Gaze Interaction on Head-mounted Displays. CHI 2019 43
Virtual Muscle Force: Communicating Kinesthetic Forces Through Pseudo-Haptic Feedback and Muscle Input. UIST 2019 11
Conveying the Perception of Kinesthetic Feedback in Virtual Reality using State-of-the-Art Hardware. CHI 2018 33
Breaking the Tracking: Enabling Weight Perception using Perceivable Tracking Offsets. CHI 2018 67
FaceDisplay: Towards Asymmetric Multi-User Interaction for Nomadic Virtual Reality. CHI 2018 68
Snapband: a flexible multi-location touch input band. UbiComp 2018 1
Movelet: a self-actuated movable bracelet for positional haptic feedback on the user's forearm. UbiComp 2018 10
VaiR: Simulating 3D Airflows in Virtual Reality. CHI 2017 34
inScent: a wearable olfactory display as an amplification for mobile notifications. ISWC 2017 61
CarVR: Enabling In-Car Virtual Reality Entertainment. CHI 2017 81
ShareVR: Enabling Co-Located Experiences for Virtual Reality between HMD and Non-HMD Users. CHI 2017 214
The effects of mobility, encumbrance, and (non-)dominant hand on interaction with smartwatches. ISWC 2017 16
SwiVRChair: A Motorized Swivel Chair to Nudge Users' Orientation for 360 Degree Storytelling in Virtual Reality. CHI 2016 63
CircularSelection: optimizing list selection for smartwatches. ISWC 2016 12
GyroVR: Simulating Inertia in Virtual Reality using Head Worn Flywheels. UIST 2016 73
FaceTouch: Enabling Touch Interaction in Display Fixed UIs for Mobile Virtual Reality. UIST 2016 93
Belt: An Unobtrusive Touch Input Device for Head-worn Displays. CHI 2015 66
Glass Unlock: Enhancing Security of Smartphone Unlocking through Leveraging a Private Near-eye Display. CHI 2015 40
Broken display = broken interface': the impact of display damage on smartphone interaction. CHI 2014 10
Pervasive information through constant personal projection: the ambient mobile pervasive display (AMP-D). CHI 2014 55
Hover Pad: interacting with autonomous and self-actuated displays in space. UIST 2014 25
SurfacePhone: a mobile projection device for single- and multiuser everywhere tabletop interaction. CHI 2014 30
Touchbugs: actuated tangibles on multi-touch tables. CHI 2013 42
Observational and experimental investigation of typing behaviour using virtual keyboards for mobile devices. CHI 2012 108
NaviRadar: a novel tactile information display for pedestrian navigation. UIST 2011 83
PhoneTouch: a technique for direct phone interaction on surfaces. UIST 2010 20
Design, implementation and evaluation of a novel public display for pedestrian navigation: the rotating compass. CHI 2009 91
An Experimental Comparison of Physical Mobile Interaction Techniques: Touching, Pointing and Scanning. UbiComp 2006 220
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