Explaining It Your Way - Findings from a Co-Creative Design Workshop on Designing XAI Applications with AI End-Users from the Public Sector.
|
CHI |
2024 |
0 |
Giving Robots a Voice: Human-in-the-Loop Voice Creation and open-ended Labeling.
|
CHI |
2024 |
0 |
COLD Fusion: Calibrated and Ordinal Latent Distribution Fusion for Uncertainty-Aware Multimodal Emotion Recognition.
|
TPAMI |
2024 |
0 |
Wish You Were Here: Mental and Physiological Effects of Remote Music Collaboration in Mixed Reality.
|
CHI |
2023 |
0 |
Around the world in 60 words: A generative vocabulary test for online research.
|
Cognitive Science |
2023 |
0 |
GANterfactual-RL: Understanding Reinforcement Learning Agents' Strategies through Visual Counterfactual Explanations.
|
AAMAS |
2023 |
0 |
Exploring the Effect of Visual-Based Subliminal Persuasion in Public Speeches Using Explainable AI Techniques.
|
HCI |
2023 |
0 |
Local and Global Explanations of Agent Behavior: Integrating Strategy Summaries with Saliency Maps (Extended Abstract).
|
IJCAI |
2022 |
0 |
"It's our fault!": Insights Into Users' Understanding and Interaction With an Explanatory Collaborative Dialog System.
|
CoNLL |
2021 |
0 |
Local and global explanations of agent behavior: Integrating strategy summaries with saliency maps.
|
Artificial Intelligence |
2021 |
0 |
Predicting Persuasive Effectiveness for Multimodal Behavior Adaptation using Bipolar Weighted Argument Graphs.
|
AAMAS |
2020 |
5 |
Gender Differences in Simulation Sickness in Static vs. Moving Platform VR Automated Driving Simulation.
|
HCI |
2020 |
3 |
Irony Man: Augmenting a Social Robot with the Ability to Use Irony in Multimodal Communication with Humans.
|
AAMAS |
2019 |
25 |
What If I Speak Now?: A Decision-Theoretic Approach to Personality-Based Turn-Taking.
|
AAMAS |
2019 |
3 |
Exploration of Physiological Signals Using Different Locomotion Techniques in a VR Adventure Game.
|
HCI |
2019 |
3 |
MARSSI: Model of Appraisal, Regulation, and Social Signal Interpretation.
|
AAMAS |
2018 |
21 |
Real-Time Adaptation of a Robotic Joke Teller Based on Human Social Signals.
|
AAMAS |
2018 |
16 |
Multiplex Network Structure Enhances the Role of Generalized Reciprocity in Promoting Cooperation.
|
AAMAS |
2018 |
1 |
Simulation Sickness Evaluation While Using a Fully Autonomous Car in a Head Mounted Display Virtual Environment.
|
HCI |
2018 |
5 |
Socially-Sensitive Interfaces: From Offline Studies to Interactive Experiences.
|
IUI |
2016 |
0 |
Augmenting Social Interactions: Realtime Behavioural Feedback using Social Signal Processing Techniques.
|
CHI |
2015 |
90 |
Effects of Language Variety on Personality Perception in Embodied Conversational Agents.
|
HCI |
2014 |
10 |
Werewolves, cheats, and cultural sensitivity.
|
AAMAS |
2014 |
23 |
Exploring interaction strategies for virtual characters to induce stress in simulated job interviews.
|
AAMAS |
2014 |
39 |
A hybrid approach to model a bayesian network of culture-specific behavior.
|
AAMAS |
2014 |
0 |
Modeling Gaze Mechanisms for Grounding in HRI.
|
ECAI |
2014 |
4 |
A Pictorial Interaction Language for Children to Communicate with Cultural Virtual Characters.
|
HCI |
2014 |
9 |
Investigating culture-related aspects of behavior for virtual characters.
|
Autonomous Agents and Multi-Agent Systems |
2013 |
35 |
Traveller: an intercultural training system with intelligent agents.
|
AAMAS |
2013 |
19 |
Studying user-defined iPad gestures for interaction in multi-display environment.
|
IUI |
2012 |
53 |
Influence of head orientation in perception of personality traits in virtual agents.
|
AAMAS |
2011 |
11 |
Culture-related differences in aspects of behavior for virtual characters across Germany and Japan.
|
AAMAS |
2011 |
30 |
Workshop: eye gaze in intelligent human machine interaction.
|
IUI |
2010 |
7 |
Multimodal interaction with a virtual character in interactive storytelling.
|
AAMAS |
2010 |
6 |
MED-StyleR: METABO diabetes-lifestyle recommender.
|
RecSys |
2010 |
12 |
A data-driven approach to model culture-specific communication management styles for virtual agents.
|
AAMAS |
2010 |
21 |
Introduction to the special issue on the Fourth German Conference on Multiagent System Technologies (MATES).
|
Autonomous Agents and Multi-Agent Systems |
2009 |
1 |
Emotional input for character-based interactive storytelling.
|
AAMAS |
2009 |
102 |
Simplified facial animation control utilizing novel input devices: a comparative study.
|
IUI |
2009 |
37 |
Culture-specific communication management for virtual agents.
|
AAMAS |
2009 |
39 |
Some Pitfalls for Developing Enculturated Conversational Agents.
|
HCI |
2009 |
7 |
EmoEmma: emotional speech input for interactive storytelling.
|
AAMAS |
2009 |
26 |
But that was in another country: agents and intercultural empathy.
|
AAMAS |
2009 |
119 |
EMG-based hand gesture recognition for realtime biosignal interfacing.
|
IUI |
2008 |
195 |
Emotion Recognition Based on Physiological Changes in Music Listening.
|
TPAMI |
2008 |
925 |
Enculturating conversational interfaces by socio-cultural aspects of communication.
|
IUI |
2008 |
9 |
Catch me if you can: exploring lying agents in social settings.
|
AAMAS |
2005 |
91 |
Gamble v2.0: social interactions with multiple users.
|
AAMAS |
2005 |
7 |
Exploiting emotions to disambiguate dialogue acts.
|
IUI |
2004 |
79 |
A generate and sense approach to automated music composition.
|
IUI |
2004 |
13 |
Building applications with life-like characters: the MIAU platform.
|
IUI |
2003 |
0 |
A flexible platform for building applications with life-like characters.
|
IUI |
2003 |
42 |
Learning Affective Behavior.
|
HCI |
2003 |
0 |
Web-based characters for universal access: experience with different player technologies.
|
HCI |
2001 |
0 |
Presenting through performing: on the use of multiple lifelike characters in knowledge-based presentation systems.
|
IUI |
2000 |
111 |
An empirical study on the trustworthiness of life-like interface agents.
|
HCI |
1999 |
63 |
Towards personalized multimedia presentation systems for all.
|
HCI |
1999 |
2 |
Guiding the User Through Dynamically Generated Hypermedia Presentations with a Life-like Character.
|
IUI |
1998 |
40 |
Adding Animated Presentation Agents to the Interface.
|
IUI |
1997 |
119 |
Computer-Generated Presentation Scripts for Life-Like Interface Agents.
|
HCI |
1997 |
0 |
WIP: From Multimedia to Intellimedia.
|
IJCAI |
1995 |
0 |
Referring To World Objects With Text And Pictures.
|
COLING |
1994 |
50 |
Designing Coherent Multimedia Presentations.
|
HCI |
1993 |
12 |
Plan-Based Integration of Natural Language and Graphics Generation.
|
Artificial Intelligence |
1993 |
279 |
From Presentation Tasks to Pictures: Towards a Computational Approach to Graphics Design.
|
ECAI |
1992 |
15 |
Designing Illustrated Texts: How Language Production Is Influenced By Graphics Generation.
|
EACL |
1991 |
81 |
Towards a Plan-Based Synthesis of Illustrated Documents.
|
ECAI |
1990 |
36 |
On the Simultaneous Interpretation of Real World Image Sequences and their Natural Language Description: The System Soccer.
|
ECAI |
1988 |
125 |