Small Models Exhibit Limited Answer Consistency in Repetition Trials of the Multiple-Choice MMLU-Redux and MedQA Benchmarks.
|
AAAI |
2026 |
0 |
Sentence-level Aggregation of Lexical Metrics Correlates Stronger with Human Judgements than Corpus-level Aggregation.
|
AAAI |
2025 |
0 |
Creating an African American-Sounding TTS: Guidelines, Technical Challenges, and Surprising Evaluations.
|
IUI |
2024 |
4 |
Balancing Social Impact, Opportunities, and Ethical Constraints of Using AI in the Documentation and Vitalization of Indigenous Languages.
|
IJCAI |
2023 |
13 |
A User Interface with Taxonomy Features for Content Curators of Chatbots.
|
HCI |
2022 |
1 |
Towards a Method to Classify Language Style for Enhancing Conversational Systems.
|
IJCNN |
2021 |
1 |
Integrating Machine Learning Data with Symbolic Knowledge from Collaboration Practices of Curators to Improve Conversational Systems.
|
CHI |
2021 |
12 |
Improving Out-of-Scope Detection in Intent Classification by Using Embeddings of the Word Graph Space of the Classes.
|
EMNLP |
2020 |
28 |
Creating Corpora for Seq2Seq Tone Rephrasing Using Social Media Posts.
|
IJCNN |
2020 |
0 |
The Effect of Audiences on the User Experience with Conversational Interfaces in Physical Spaces.
|
CHI |
2019 |
31 |
The Role of Dialogue User Data in the Information Interaction Design of Conversational Systems.
|
HCI |
2018 |
3 |
Typefaces and the Perception of Humanness in Natural Language Chatbots.
|
CHI |
2017 |
84 |
Shaping the Experience of a Cognitive Investment Adviser.
|
HCI |
2017 |
13 |
A study on the manipulation of 2D objects in a projector/camera-based augmented reality environment.
|
CHI |
2005 |
65 |
To Frame or Not to Frame: The Role and Design of Frameless Displays in Ubiquitous Applications.
|
UbiComp |
2005 |
1 |
An Architecture and Framework for Steerable Interface Systems.
|
UbiComp |
2003 |
10 |
The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces.
|
UbiComp |
2001 |
402 |
Human Action Detection Using PNF Propagation of Temporal Constraints.
|
CVPR |
1998 |
128 |
Controlling view-based algorithms using approximate world models and action information.
|
CVPR |
1997 |
14 |
Interval Scripts: a Design Paradigm for Story-Based Interactive Systems.
|
CHI |
1997 |
65 |