The Impact of Avatar Completeness on Embodiment and the Detectability of Hand Redirection in Virtual Reality.
|
CHI |
2024 |
0 |
Beyond the Blink: Investigating Combined Saccadic & Blink-Suppressed Hand Redirection in Virtual Reality.
|
CHI |
2024 |
0 |
Looking for a better fit? An Incremental Learning Multimodal Object Referencing Framework adapting to Individual Drivers.
|
IUI |
2024 |
0 |
Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual Reality.
|
CHI |
2023 |
0 |
Turn-It-Up: Rendering Resistance for Knobs in Virtual Reality through Undetectable Pseudo-Haptics.
|
UIST |
2023 |
0 |
VoxelHap: A Toolkit for Constructing Proxies Providing Tactile and Kinesthetic Haptic Feedback in Virtual Reality.
|
UIST |
2023 |
0 |
Designing Visuo-Haptic Illusions with Proxies in Virtual Reality: Exploration of Grasp, Movement Trajectory and Object Mass.
|
CHI |
2022 |
2 |
Capturing Tactile Properties of Real Surfaces for Haptic Reproduction.
|
UIST |
2021 |
2 |
The Effect of Surrounding Scenery Complexity on the Transfer of Control Time in Highly Automated Driving.
|
IUI |
2021 |
3 |
Weirding Haptics: In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through Vocalization.
|
UIST |
2021 |
2 |
Investigating the Helpfulness of Word-Level Quality Estimation for Post-Editing Machine Translation Output.
|
EMNLP |
2021 |
2 |
Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality.
|
CHI |
2021 |
4 |
Spinning Icons: Introducing a Novel SSVEP-BCI Paradigm Based on Rotation.
|
IUI |
2021 |
2 |
MMPE: A Multi-Modal Interface for Post-Editing Machine Translation.
|
ACL |
2020 |
13 |
The Transference Architecture for Automatic Post-Editing.
|
COLING |
2020 |
0 |
Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads.
|
CHI |
2019 |
0 |
"Enable or Disable Gamification?": Analyzing the Impact of Choice in a Gamified Image Tagging Task.
|
CHI |
2019 |
18 |
Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures.
|
CHI |
2019 |
37 |
Multi-Modal Approaches for Post-Editing Machine Translation.
|
CHI |
2019 |
13 |
Drag: on: A Virtual Reality Controller Providing Haptic Feedback Based on Drag and Weight Shift.
|
CHI |
2019 |
0 |
Selection-based Text Entry in Virtual Reality.
|
CHI |
2018 |
93 |
Modeling Perceived Screen Resolution Based on Position and Orientation of Wrist-Worn Devices.
|
CHI |
2018 |
1 |
Expanding Video Game Live-Streams with Enhanced Communication Channels: A Case Study.
|
CHI |
2017 |
62 |
HCI, Solidarity Movements and the Solidarity Economy.
|
CHI |
2017 |
36 |
ClimbAware: Investigating Perception and Acceptance of Wearables in Rock Climbing.
|
CHI |
2016 |
39 |
Expense Control: A Gamified, Semi-Automated, Crowd-Based Approach For Receipt Capturing.
|
IUI |
2016 |
19 |
EMPress: Practical Hand Gesture Classification with Wrist-Mounted EMG and Pressure Sensing.
|
CHI |
2016 |
99 |
"Don't Whip Me With Your Games": Investigating "Bottom-Up" Gamification.
|
CHI |
2016 |
26 |
GazeProjector: Accurate Gaze Estimation and Seamless Gaze Interaction Across Multiple Displays.
|
UIST |
2015 |
33 |
ClimbSense: Automatic Climbing Route Recognition using Wrist-worn Inertia Measurement Units.
|
CHI |
2015 |
51 |
Analysis of Recycling Capabilities of Individuals and Crowds to Encourage and Educate People to Separate Their Garbage Playfully.
|
CHI |
2015 |
34 |
Interrupted by a phone call: exploring designs for lowering the impact of call notifications for smartphone users.
|
CHI |
2014 |
59 |
SurfacePhone: a mobile projection device for single- and multiuser everywhere tabletop interaction.
|
CHI |
2014 |
30 |
AppFunnel: a framework for usage-centric evaluation of recommender systems that suggest mobile applications.
|
IUI |
2013 |
50 |
The media façade toolkit: prototyping and simulating interaction with media façades.
|
UbiComp |
2013 |
19 |
A study on icon arrangement by smartphone users.
|
CHI |
2013 |
63 |
Using intelligent natural user interfaces to support sales conversations.
|
IUI |
2012 |
10 |
Using media façades to engage social interaction.
|
UbiComp |
2012 |
8 |
Façade map: continuous interaction with media façades using cartographic map projections.
|
UbiComp |
2012 |
9 |
Visual separation in mobile multi-display environments.
|
UIST |
2011 |
67 |
IRL SmartCart - a user-adaptive context-aware interface for shopping assistance.
|
IUI |
2011 |
45 |
How to nudge in Situ: designing lambent devices to deliver salient information in supermarkets.
|
UbiComp |
2011 |
87 |
Improving interaction with virtual globes through spatial thinking: helping users ask "why?".
|
IUI |
2008 |
74 |
UbiqUM 2008: theories and applications of ubiquitous user modeling.
|
IUI |
2008 |
7 |
Learning Topologies of Situated Public Displays by Observing Implicit User Interactions.
|
HCI |
2007 |
10 |
Auditory perceptible landmarks in mobile navigation.
|
IUI |
2007 |
33 |
Modelling personality in voices of talking products through prosodic parameters.
|
IUI |
2007 |
22 |
Designing intelligent user interface for ubiquitous computing environments.
|
IUI |
2007 |
0 |
Modality preferences in mobile and instrumented environments.
|
IUI |
2006 |
11 |
Workshop W2: multi-user and ubiquitous user interfaces (MU3I 2006).
|
IUI |
2006 |
0 |
Multi-user and ubiquitous user interfaces: (MU3I 2005).
|
IUI |
2005 |
2 |
Adaptive navigation support with public displays.
|
IUI |
2005 |
82 |
Workshop W5: multi-user and ubiquitous user interfaces (MU3I).
|
IUI |
2004 |
0 |
The museum visit: generating seamless personalized presentations on multiple devices.
|
IUI |
2004 |
142 |
The connected user interface: realizing a personal situated navigation service.
|
IUI |
2004 |
112 |
TUISTER: a tangible UI for hierarchical structures.
|
IUI |
2004 |
31 |
User acceptance of a decision-theoretic location-aware shopping guide.
|
IUI |
2002 |
20 |
A resource-adaptive mobile navigation system.
|
IUI |
2002 |
314 |
A hybrid indoor navigation system.
|
IUI |
2001 |
118 |
Graphical Abstraction - How to adapt the detail of graphics to limited resources.
|
ECAI |
1998 |
2 |
Enhancing the Interface to Provide Intelligent Computer Aided Language Learning.
|
HCI |
1997 |
0 |
Lean Modeling : The Intelligent Use of Geometrical Abstraction in 3D Animations.
|
ECAI |
1996 |
12 |