Name Venue Year citations
Looking for a better fit? An Incremental Learning Multimodal Object Referencing Framework adapting to Individual Drivers. IUI 2024 1
Explaining Reasoning Results for OWL Ontologies with Evee. KR 2024 7
Bridging the Gap to Natural Language-based Grasp Predictions through Semantic Information Extraction. IROS 2024 1
Beyond the Blink: Investigating Combined Saccadic & Blink-Suppressed Hand Redirection in Virtual Reality. CHI 2024 13
Predicting the Limits: Tailoring Unnoticeable Hand Redirection Offsets in Virtual Reality to Individuals' Perceptual Boundaries. UIST 2024 10
The Impact of Avatar Completeness on Embodiment and the Detectability of Hand Redirection in Virtual Reality. CHI 2024 17
Towards a Surgeon-in-the-Loop Ophthalmic Robotic Apprentice using Reinforcement and Imitation Learning. IROS 2024 0
Turn-It-Up: Rendering Resistance for Knobs in Virtual Reality through Undetectable Pseudo-Haptics. UIST 2023 14
Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual Reality. CHI 2023 9
VoxelHap: A Toolkit for Constructing Proxies Providing Tactile and Kinesthetic Haptic Feedback in Virtual Reality. UIST 2023 19
Designing Visuo-Haptic Illusions with Proxies in Virtual Reality: Exploration of Grasp, Movement Trajectory and Object Mass. CHI 2022 39
Capturing Tactile Properties of Real Surfaces for Haptic Reproduction. UIST 2021 21
The Effect of Surrounding Scenery Complexity on the Transfer of Control Time in Highly Automated Driving. IUI 2021 6
Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality. CHI 2021 33
Weirding Haptics: In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through Vocalization. UIST 2021 43
Spinning Icons: Introducing a Novel SSVEP-BCI Paradigm Based on Rotation. IUI 2021 13
Investigating the Helpfulness of Word-Level Quality Estimation for Post-Editing Machine Translation Output. EMNLP 2021 4
MMPE: A Multi-Modal Interface for Post-Editing Machine Translation. ACL 2020 27
The Transference Architecture for Automatic Post-Editing. COLING 2020 0
Multi-Modal Approaches for Post-Editing Machine Translation. CHI 2019 23
"Enable or Disable Gamification?": Analyzing the Impact of Choice in a Gamified Image Tagging Task. CHI 2019 24
Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads. CHI 2019 14
Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures. CHI 2019 65
Drag: on: A Virtual Reality Controller Providing Haptic Feedback Based on Drag and Weight Shift. CHI 2019 0
Selection-based Text Entry in Virtual Reality. CHI 2018 181
Modeling Perceived Screen Resolution Based on Position and Orientation of Wrist-Worn Devices. CHI 2018 1
Expanding Video Game Live-Streams with Enhanced Communication Channels: A Case Study. CHI 2017 88
HCI, Solidarity Movements and the Solidarity Economy. CHI 2017 57
Expense Control: A Gamified, Semi-Automated, Crowd-Based Approach For Receipt Capturing. IUI 2016 22
"Don't Whip Me With Your Games": Investigating "Bottom-Up" Gamification. CHI 2016 34
EMPress: Practical Hand Gesture Classification with Wrist-Mounted EMG and Pressure Sensing. CHI 2016 143
ClimbAware: Investigating Perception and Acceptance of Wearables in Rock Climbing. CHI 2016 48
Analysis of Recycling Capabilities of Individuals and Crowds to Encourage and Educate People to Separate Their Garbage Playfully. CHI 2015 47
GazeProjector: Accurate Gaze Estimation and Seamless Gaze Interaction Across Multiple Displays. UIST 2015 38
ClimbSense: Automatic Climbing Route Recognition using Wrist-worn Inertia Measurement Units. CHI 2015 61
SurfacePhone: a mobile projection device for single- and multiuser everywhere tabletop interaction. CHI 2014 33
Interrupted by a phone call: exploring designs for lowering the impact of call notifications for smartphone users. CHI 2014 63
The media façade toolkit: prototyping and simulating interaction with media façades. UbiComp 2013 20
AppFunnel: a framework for usage-centric evaluation of recommender systems that suggest mobile applications. IUI 2013 49
A study on icon arrangement by smartphone users. CHI 2013 69
Using media façades to engage social interaction. UbiComp 2012 9
Façade map: continuous interaction with media façades using cartographic map projections. UbiComp 2012 9
Using intelligent natural user interfaces to support sales conversations. IUI 2012 13
IRL SmartCart - a user-adaptive context-aware interface for shopping assistance. IUI 2011 45
How to nudge in Situ: designing lambent devices to deliver salient information in supermarkets. UbiComp 2011 96
Visual separation in mobile multi-display environments. UIST 2011 69
UbiqUM 2008: theories and applications of ubiquitous user modeling. IUI 2008 7
Improving interaction with virtual globes through spatial thinking: helping users ask "why?". IUI 2008 73
Auditory perceptible landmarks in mobile navigation. IUI 2007 36
Learning Topologies of Situated Public Displays by Observing Implicit User Interactions. HCI 2007 10
Designing intelligent user interface for ubiquitous computing environments. IUI 2007 0
Modelling personality in voices of talking products through prosodic parameters. IUI 2007 25
Modality preferences in mobile and instrumented environments. IUI 2006 11
Workshop W2: multi-user and ubiquitous user interfaces (MU3I 2006). IUI 2006 0
Adaptive navigation support with public displays. IUI 2005 83
Multi-user and ubiquitous user interfaces: (MU3I 2005). IUI 2005 3
Workshop W5: multi-user and ubiquitous user interfaces (MU3I). IUI 2004 0
The connected user interface: realizing a personal situated navigation service. IUI 2004 113
The museum visit: generating seamless personalized presentations on multiple devices. IUI 2004 145
TUISTER: a tangible UI for hierarchical structures. IUI 2004 32
User acceptance of a decision-theoretic location-aware shopping guide. IUI 2002 21
A resource-adaptive mobile navigation system. IUI 2002 316
A hybrid indoor navigation system. IUI 2001 118
Graphical Abstraction - How to adapt the detail of graphics to limited resources. ECAI 1998 2
Enhancing the Interface to Provide Intelligent Computer Aided Language Learning. HCI 1997 0
Lean Modeling : The Intelligent Use of Geometrical Abstraction in 3D Animations. ECAI 1996 12
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