Antonio Krüger

62 publications

9 venues

H Index 25

Name Venue Year citations
The Impact of Avatar Completeness on Embodiment and the Detectability of Hand Redirection in Virtual Reality. CHI 2024 0
Beyond the Blink: Investigating Combined Saccadic & Blink-Suppressed Hand Redirection in Virtual Reality. CHI 2024 0
Looking for a better fit? An Incremental Learning Multimodal Object Referencing Framework adapting to Individual Drivers. IUI 2024 0
Induce a Blink of the Eye: Evaluating Techniques for Triggering Eye Blinks in Virtual Reality. CHI 2023 0
Turn-It-Up: Rendering Resistance for Knobs in Virtual Reality through Undetectable Pseudo-Haptics. UIST 2023 0
VoxelHap: A Toolkit for Constructing Proxies Providing Tactile and Kinesthetic Haptic Feedback in Virtual Reality. UIST 2023 0
Designing Visuo-Haptic Illusions with Proxies in Virtual Reality: Exploration of Grasp, Movement Trajectory and Object Mass. CHI 2022 2
Capturing Tactile Properties of Real Surfaces for Haptic Reproduction. UIST 2021 2
The Effect of Surrounding Scenery Complexity on the Transfer of Control Time in Highly Automated Driving. IUI 2021 3
Weirding Haptics: In-Situ Prototyping of Vibrotactile Feedback in Virtual Reality through Vocalization. UIST 2021 2
Investigating the Helpfulness of Word-Level Quality Estimation for Post-Editing Machine Translation Output. EMNLP 2021 2
Visuo-haptic Illusions for Linear Translation and Stretching using Physical Proxies in Virtual Reality. CHI 2021 4
Spinning Icons: Introducing a Novel SSVEP-BCI Paradigm Based on Rotation. IUI 2021 2
MMPE: A Multi-Modal Interface for Post-Editing Machine Translation. ACL 2020 13
The Transference Architecture for Automatic Post-Editing. COLING 2020 0
Gamified Ads: Bridging the Gap Between User Enjoyment and the Effectiveness of Online Ads. CHI 2019 0
"Enable or Disable Gamification?": Analyzing the Impact of Choice in a Gamified Image Tagging Task. CHI 2019 18
Enhancing Texture Perception in Virtual Reality Using 3D-Printed Hair Structures. CHI 2019 37
Multi-Modal Approaches for Post-Editing Machine Translation. CHI 2019 13
Drag: on: A Virtual Reality Controller Providing Haptic Feedback Based on Drag and Weight Shift. CHI 2019 0
Selection-based Text Entry in Virtual Reality. CHI 2018 93
Modeling Perceived Screen Resolution Based on Position and Orientation of Wrist-Worn Devices. CHI 2018 1
Expanding Video Game Live-Streams with Enhanced Communication Channels: A Case Study. CHI 2017 62
HCI, Solidarity Movements and the Solidarity Economy. CHI 2017 36
ClimbAware: Investigating Perception and Acceptance of Wearables in Rock Climbing. CHI 2016 39
Expense Control: A Gamified, Semi-Automated, Crowd-Based Approach For Receipt Capturing. IUI 2016 19
EMPress: Practical Hand Gesture Classification with Wrist-Mounted EMG and Pressure Sensing. CHI 2016 99
"Don't Whip Me With Your Games": Investigating "Bottom-Up" Gamification. CHI 2016 26
GazeProjector: Accurate Gaze Estimation and Seamless Gaze Interaction Across Multiple Displays. UIST 2015 33
ClimbSense: Automatic Climbing Route Recognition using Wrist-worn Inertia Measurement Units. CHI 2015 51
Analysis of Recycling Capabilities of Individuals and Crowds to Encourage and Educate People to Separate Their Garbage Playfully. CHI 2015 34
Interrupted by a phone call: exploring designs for lowering the impact of call notifications for smartphone users. CHI 2014 59
SurfacePhone: a mobile projection device for single- and multiuser everywhere tabletop interaction. CHI 2014 30
AppFunnel: a framework for usage-centric evaluation of recommender systems that suggest mobile applications. IUI 2013 50
The media façade toolkit: prototyping and simulating interaction with media façades. UbiComp 2013 19
A study on icon arrangement by smartphone users. CHI 2013 63
Using intelligent natural user interfaces to support sales conversations. IUI 2012 10
Using media façades to engage social interaction. UbiComp 2012 8
Façade map: continuous interaction with media façades using cartographic map projections. UbiComp 2012 9
Visual separation in mobile multi-display environments. UIST 2011 67
IRL SmartCart - a user-adaptive context-aware interface for shopping assistance. IUI 2011 45
How to nudge in Situ: designing lambent devices to deliver salient information in supermarkets. UbiComp 2011 87
Improving interaction with virtual globes through spatial thinking: helping users ask "why?". IUI 2008 74
UbiqUM 2008: theories and applications of ubiquitous user modeling. IUI 2008 7
Learning Topologies of Situated Public Displays by Observing Implicit User Interactions. HCI 2007 10
Auditory perceptible landmarks in mobile navigation. IUI 2007 33
Modelling personality in voices of talking products through prosodic parameters. IUI 2007 22
Designing intelligent user interface for ubiquitous computing environments. IUI 2007 0
Modality preferences in mobile and instrumented environments. IUI 2006 11
Workshop W2: multi-user and ubiquitous user interfaces (MU3I 2006). IUI 2006 0
Multi-user and ubiquitous user interfaces: (MU3I 2005). IUI 2005 2
Adaptive navigation support with public displays. IUI 2005 82
Workshop W5: multi-user and ubiquitous user interfaces (MU3I). IUI 2004 0
The museum visit: generating seamless personalized presentations on multiple devices. IUI 2004 142
The connected user interface: realizing a personal situated navigation service. IUI 2004 112
TUISTER: a tangible UI for hierarchical structures. IUI 2004 31
User acceptance of a decision-theoretic location-aware shopping guide. IUI 2002 20
A resource-adaptive mobile navigation system. IUI 2002 314
A hybrid indoor navigation system. IUI 2001 118
Graphical Abstraction - How to adapt the detail of graphics to limited resources. ECAI 1998 2
Enhancing the Interface to Provide Intelligent Computer Aided Language Learning. HCI 1997 0
Lean Modeling : The Intelligent Use of Geometrical Abstraction in 3D Animations. ECAI 1996 12
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