Andreas Bulling

61 publications

15 venues

H Index 33

Name Venue Year citations
Neural Reasoning about Agents' Goals, Preferences, and Actions. AAAI 2024 0
Mouse2Vec: Learning Reusable Semantic Representations of Mouse Behaviour. CHI 2024 0
SalChartQA: Question-driven Saliency on Information Visualisations. CHI 2024 0
Limits of Theory of Mind Modelling in Dialogue-Based Collaborative Plan Acquisition. ACL 2024 0
Impact of Privacy Protection Methods of Lifelogs on Remembered Memories. CHI 2023 0
Improving neural saliency prediction with a cognitive model of human visual attention. Cognitive Science 2023 0
SUPREYES: SUPer Resolutin for EYES Using Implicit Neural Representation Learning. UIST 2023 0
Usable and Fast Interactive Mental Face Reconstruction. UIST 2023 0
Designing for Noticeability: Understanding the Impact of Visual Importance on Desktop Notifications. CHI 2022 1
Neuro-Symbolic Visual Dialog. COLING 2022 0
VQA-MHUG: A Gaze Dataset to Study Multimodal Neural Attention in Visual Question Answering. CoNLL 2021 1
A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays. CHI 2021 18
Neural Photofit: Gaze-based Mental Image Reconstruction. ICCV 2021 3
Interpreting Attention Models with Human Visual Attention in Machine Reading Comprehension. CoNLL 2020 26
Improving Natural Language Processing Tasks with Human Gaze-Guided Neural Attention. NIPS/NeurIPS 2020 25
Quantification of Users' Visual Attention During Everyday Mobile Device Interactions. CHI 2020 11
Evaluation of Appearance-Based Methods and Implications for Gaze-Based Applications. CHI 2019 65
A Design Space for Gaze Interaction on Head-mounted Displays. CHI 2019 43
MPIIGaze: Real-World Dataset and Deep Appearance-Based Gaze Estimation. TPAMI 2019 0
Detecting Low Rapport During Natural Interactions in Small Groups from Non-Verbal Behaviour. IUI 2018 43
Training Person-Specific Gaze Estimators from User Interactions with Multiple Devices. CHI 2018 44
Which one is me?: Identifying Oneself on Public Displays. CHI 2018 16
Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild. CHI 2018 24
EyeScout: Active Eye Tracking for Position and Movement Independent Gaze Interaction with Large Public Displays. UIST 2017 48
Everyday Eye Contact Detection Using Unsupervised Gaze Target Discovery. UIST 2017 56
Gaze Embeddings for Zero-Shot Image Classification. CVPR 2017 0
A 3D Morphable Eye Region Model for Gaze Estimation. ECCV 2016 84
AggreGaze: Collective Estimation of Audience Attention on Public Displays. UIST 2016 54
Spatio-Temporal Modeling and Prediction of Visual Attention in Graphical User Interfaces. CHI 2016 31
TextPursuits: using text for pursuits-based interaction and calibration on public displays. UbiComp 2016 68
SkullConduct: Biometric User Identification on Eyewear Computers Using Bone Conduction Through the Skull. CHI 2016 62
Gaze+RST: Integrating Gaze and Multitouch for Remote Rotate-Scale-Translate Tasks. CHI 2015 38
Prediction of search targets from fixations in open-world settings. CVPR 2015 61
GazeProjector: Accurate Gaze Estimation and Seamless Gaze Interaction Across Multiple Displays. UIST 2015 33
Analyzing visual attention during whole body interaction with public displays. UbiComp 2015 12
Discovery of everyday human activities from long-term visual behaviour using topic models. UbiComp 2015 65
Appearance-based gaze estimation in the wild. CVPR 2015 578
The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay. CHI 2015 45
Self-Calibrating Head-Mounted Eye Trackers Using Egocentric Visual Saliency. UIST 2015 79
GravitySpot: Guiding Users in Front of Public Displays Using On-Screen Visual Cues. UIST 2015 30
Rendering of Eyes for Eye-Shape Registration and Gaze Estimation. ICCV 2015 255
Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements. UIST 2015 196
On the interplay between spontaneous spoken instructions and human visual behaviour in an indoor guidance task. Cognitive Science 2015 7
GazeHorizon: enabling passers-by to interact with public displays by gaze. UbiComp 2014 58
SmudgeSafe: geometric image transformations for smudge-resistant user authentication. UbiComp 2014 77
SideWays: a gaze interface for spontaneous interaction with situated displays. CHI 2013 103
Pursuit calibration: making gaze calibration less tedious and more flexible. UIST 2013 145
Pursuits: spontaneous interaction with displays based on smooth pursuit eye movement and moving targets. UbiComp 2013 256
EyeContext: recognition of high-level contextual cues from human visual behaviour. CHI 2013 61
MotionMA: motion modelling and analysis by demonstration. CHI 2013 101
I know what you are reading: recognition of document types using mobile eye tracking. ISWC 2013 77
Increasing the security of gaze-based cued-recall graphical passwords using saliency masks. CHI 2012 109
Eye gesture recognition on portable devices. UbiComp 2012 49
2nd International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2012): proposal for a workshop (mini-track) at UbiComp 2012. UbiComp 2012 4
Towards qualitative assessment of weight lifting exercises using body-worn sensors. UbiComp 2011 10
Recognition of visual memory recall processes using eye movement analysis. UbiComp 2011 108
Eye Movement Analysis for Activity Recognition Using Electrooculography. TPAMI 2011 601
PETMEI 2011: the 1st international workshop on pervasive eye tracking and mobile eye-based interaction. UbiComp 2011 20
Towards multi-modal context recognition for hearing instruments. ISWC 2010 2
Eye movement analysis for activity recognition. UbiComp 2009 90
It's in your eyes: towards context-awareness and mobile HCI using wearable EOG goggles. UbiComp 2008 72
Copyright ©2019 Universität Würzburg

Impressum | Privacy | FAQ