Neural Reasoning about Agents' Goals, Preferences, and Actions.
|
AAAI |
2024 |
0 |
Mouse2Vec: Learning Reusable Semantic Representations of Mouse Behaviour.
|
CHI |
2024 |
0 |
SalChartQA: Question-driven Saliency on Information Visualisations.
|
CHI |
2024 |
0 |
Limits of Theory of Mind Modelling in Dialogue-Based Collaborative Plan Acquisition.
|
ACL |
2024 |
0 |
Impact of Privacy Protection Methods of Lifelogs on Remembered Memories.
|
CHI |
2023 |
0 |
Improving neural saliency prediction with a cognitive model of human visual attention.
|
Cognitive Science |
2023 |
0 |
SUPREYES: SUPer Resolutin for EYES Using Implicit Neural Representation Learning.
|
UIST |
2023 |
0 |
Usable and Fast Interactive Mental Face Reconstruction.
|
UIST |
2023 |
0 |
Designing for Noticeability: Understanding the Impact of Visual Importance on Desktop Notifications.
|
CHI |
2022 |
1 |
Neuro-Symbolic Visual Dialog.
|
COLING |
2022 |
0 |
VQA-MHUG: A Gaze Dataset to Study Multimodal Neural Attention in Visual Question Answering.
|
CoNLL |
2021 |
1 |
A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays.
|
CHI |
2021 |
18 |
Neural Photofit: Gaze-based Mental Image Reconstruction.
|
ICCV |
2021 |
3 |
Interpreting Attention Models with Human Visual Attention in Machine Reading Comprehension.
|
CoNLL |
2020 |
26 |
Improving Natural Language Processing Tasks with Human Gaze-Guided Neural Attention.
|
NIPS/NeurIPS |
2020 |
25 |
Quantification of Users' Visual Attention During Everyday Mobile Device Interactions.
|
CHI |
2020 |
11 |
Evaluation of Appearance-Based Methods and Implications for Gaze-Based Applications.
|
CHI |
2019 |
65 |
A Design Space for Gaze Interaction on Head-mounted Displays.
|
CHI |
2019 |
43 |
MPIIGaze: Real-World Dataset and Deep Appearance-Based Gaze Estimation.
|
TPAMI |
2019 |
0 |
Detecting Low Rapport During Natural Interactions in Small Groups from Non-Verbal Behaviour.
|
IUI |
2018 |
43 |
Training Person-Specific Gaze Estimators from User Interactions with Multiple Devices.
|
CHI |
2018 |
44 |
Which one is me?: Identifying Oneself on Public Displays.
|
CHI |
2018 |
16 |
Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild.
|
CHI |
2018 |
24 |
EyeScout: Active Eye Tracking for Position and Movement Independent Gaze Interaction with Large Public Displays.
|
UIST |
2017 |
48 |
Everyday Eye Contact Detection Using Unsupervised Gaze Target Discovery.
|
UIST |
2017 |
56 |
Gaze Embeddings for Zero-Shot Image Classification.
|
CVPR |
2017 |
0 |
A 3D Morphable Eye Region Model for Gaze Estimation.
|
ECCV |
2016 |
84 |
AggreGaze: Collective Estimation of Audience Attention on Public Displays.
|
UIST |
2016 |
54 |
Spatio-Temporal Modeling and Prediction of Visual Attention in Graphical User Interfaces.
|
CHI |
2016 |
31 |
TextPursuits: using text for pursuits-based interaction and calibration on public displays.
|
UbiComp |
2016 |
68 |
SkullConduct: Biometric User Identification on Eyewear Computers Using Bone Conduction Through the Skull.
|
CHI |
2016 |
62 |
Gaze+RST: Integrating Gaze and Multitouch for Remote Rotate-Scale-Translate Tasks.
|
CHI |
2015 |
38 |
Prediction of search targets from fixations in open-world settings.
|
CVPR |
2015 |
61 |
GazeProjector: Accurate Gaze Estimation and Seamless Gaze Interaction Across Multiple Displays.
|
UIST |
2015 |
33 |
Analyzing visual attention during whole body interaction with public displays.
|
UbiComp |
2015 |
12 |
Discovery of everyday human activities from long-term visual behaviour using topic models.
|
UbiComp |
2015 |
65 |
Appearance-based gaze estimation in the wild.
|
CVPR |
2015 |
578 |
The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay.
|
CHI |
2015 |
45 |
Self-Calibrating Head-Mounted Eye Trackers Using Egocentric Visual Saliency.
|
UIST |
2015 |
79 |
GravitySpot: Guiding Users in Front of Public Displays Using On-Screen Visual Cues.
|
UIST |
2015 |
30 |
Rendering of Eyes for Eye-Shape Registration and Gaze Estimation.
|
ICCV |
2015 |
255 |
Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements.
|
UIST |
2015 |
196 |
On the interplay between spontaneous spoken instructions and human visual behaviour in an indoor guidance task.
|
Cognitive Science |
2015 |
7 |
GazeHorizon: enabling passers-by to interact with public displays by gaze.
|
UbiComp |
2014 |
58 |
SmudgeSafe: geometric image transformations for smudge-resistant user authentication.
|
UbiComp |
2014 |
77 |
SideWays: a gaze interface for spontaneous interaction with situated displays.
|
CHI |
2013 |
103 |
Pursuit calibration: making gaze calibration less tedious and more flexible.
|
UIST |
2013 |
145 |
Pursuits: spontaneous interaction with displays based on smooth pursuit eye movement and moving targets.
|
UbiComp |
2013 |
256 |
EyeContext: recognition of high-level contextual cues from human visual behaviour.
|
CHI |
2013 |
61 |
MotionMA: motion modelling and analysis by demonstration.
|
CHI |
2013 |
101 |
I know what you are reading: recognition of document types using mobile eye tracking.
|
ISWC |
2013 |
77 |
Increasing the security of gaze-based cued-recall graphical passwords using saliency masks.
|
CHI |
2012 |
109 |
Eye gesture recognition on portable devices.
|
UbiComp |
2012 |
49 |
2nd International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2012): proposal for a workshop (mini-track) at UbiComp 2012.
|
UbiComp |
2012 |
4 |
Towards qualitative assessment of weight lifting exercises using body-worn sensors.
|
UbiComp |
2011 |
10 |
Recognition of visual memory recall processes using eye movement analysis.
|
UbiComp |
2011 |
108 |
Eye Movement Analysis for Activity Recognition Using Electrooculography.
|
TPAMI |
2011 |
601 |
PETMEI 2011: the 1st international workshop on pervasive eye tracking and mobile eye-based interaction.
|
UbiComp |
2011 |
20 |
Towards multi-modal context recognition for hearing instruments.
|
ISWC |
2010 |
2 |
Eye movement analysis for activity recognition.
|
UbiComp |
2009 |
90 |
It's in your eyes: towards context-awareness and mobile HCI using wearable EOG goggles.
|
UbiComp |
2008 |
72 |