Interactive Expressive Motion Generation Using Dynamic Movement Primitives.
|
IROS |
2025 |
1 |
HAGI: Head-Assisted Gaze Imputation for Mobile Eye Trackers.
|
UIST |
2025 |
2 |
A Cognitively Plausible Visual Working Memory Model.
|
Cognitive Science |
2025 |
0 |
Chartist: Task-driven Eye Movement Control for Chart Reading.
|
CHI |
2025 |
11 |
ToM-SSI: Evaluating Theory of Mind in Situated Social Interactions.
|
EMNLP |
2025 |
1 |
SummAct: Uncovering User Intentions Through Interactive Behaviour Summarisation.
|
CHI |
2025 |
0 |
V^2Dial: Unification of Video and Visual Dialog via Multimodal Experts.
|
CVPR |
2025 |
0 |
VSA4VQA: Scaling A Vector Symbolic Architecture To Visual Question Answering on Natural Images.
|
Cognitive Science |
2024 |
1 |
SalChartQA: Question-driven Saliency on Information Visualisations.
|
CHI |
2024 |
16 |
Explicit Modelling of Theory of Mind for Belief Prediction in Nonverbal Social Interactions.
|
ECAI |
2024 |
7 |
Mouse2Vec: Learning Reusable Semantic Representations of Mouse Behaviour.
|
CHI |
2024 |
8 |
Multi-modal Video Dialog State Tracking in the Wild.
|
ECCV |
2024 |
4 |
Limits of Theory of Mind Modelling in Dialogue-Based Collaborative Plan Acquisition.
|
ACL |
2024 |
8 |
GazeMotion: Gaze-guided Human Motion Forecasting.
|
IROS |
2024 |
6 |
DisMouse: Disentangling Information from Mouse Movement Data.
|
UIST |
2024 |
6 |
Neural Reasoning about Agents' Goals, Preferences, and Actions.
|
AAAI |
2024 |
0 |
SUPREYES: SUPer Resolutin for EYES Using Implicit Neural Representation Learning.
|
UIST |
2023 |
12 |
Impact of Privacy Protection Methods of Lifelogs on Remembered Memories.
|
CHI |
2023 |
8 |
Improving neural saliency prediction with a cognitive model of human visual attention.
|
Cognitive Science |
2023 |
3 |
Usable and Fast Interactive Mental Face Reconstruction.
|
UIST |
2023 |
2 |
Designing for Noticeability: Understanding the Impact of Visual Importance on Desktop Notifications.
|
CHI |
2022 |
12 |
Neuro-Symbolic Visual Dialog.
|
COLING |
2022 |
5 |
Neural Photofit: Gaze-based Mental Image Reconstruction.
|
ICCV |
2021 |
12 |
VQA-MHUG: A Gaze Dataset to Study Multimodal Neural Attention in Visual Question Answering.
|
CoNLL |
2021 |
22 |
A Critical Assessment of the Use of SSQ as a Measure of General Discomfort in VR Head-Mounted Displays.
|
CHI |
2021 |
57 |
Quantification of Users' Visual Attention During Everyday Mobile Device Interactions.
|
CHI |
2020 |
24 |
Interpreting Attention Models with Human Visual Attention in Machine Reading Comprehension.
|
CoNLL |
2020 |
64 |
Improving Natural Language Processing Tasks with Human Gaze-Guided Neural Attention.
|
NIPS/NeurIPS |
2020 |
83 |
A Design Space for Gaze Interaction on Head-mounted Displays.
|
CHI |
2019 |
80 |
Evaluation of Appearance-Based Methods and Implications for Gaze-Based Applications.
|
CHI |
2019 |
130 |
MPIIGaze: Real-World Dataset and Deep Appearance-Based Gaze Estimation.
|
TPAMI |
2019 |
0 |
Training Person-Specific Gaze Estimators from User Interactions with Multiple Devices.
|
CHI |
2018 |
63 |
Understanding Face and Eye Visibility in Front-Facing Cameras of Smartphones used in the Wild.
|
CHI |
2018 |
40 |
Which one is me?: Identifying Oneself on Public Displays.
|
CHI |
2018 |
20 |
Detecting Low Rapport During Natural Interactions in Small Groups from Non-Verbal Behaviour.
|
IUI |
2018 |
84 |
EyeScout: Active Eye Tracking for Position and Movement Independent Gaze Interaction with Large Public Displays.
|
UIST |
2017 |
55 |
Everyday Eye Contact Detection Using Unsupervised Gaze Target Discovery.
|
UIST |
2017 |
78 |
Gaze Embeddings for Zero-Shot Image Classification.
|
CVPR |
2017 |
0 |
AggreGaze: Collective Estimation of Audience Attention on Public Displays.
|
UIST |
2016 |
68 |
SkullConduct: Biometric User Identification on Eyewear Computers Using Bone Conduction Through the Skull.
|
CHI |
2016 |
98 |
TextPursuits: using text for pursuits-based interaction and calibration on public displays.
|
UbiComp |
2016 |
84 |
Spatio-Temporal Modeling and Prediction of Visual Attention in Graphical User Interfaces.
|
CHI |
2016 |
50 |
A 3D Morphable Eye Region Model for Gaze Estimation.
|
ECCV |
2016 |
107 |
The Royal Corgi: Exploring Social Gaze Interaction for Immersive Gameplay.
|
CHI |
2015 |
46 |
Self-Calibrating Head-Mounted Eye Trackers Using Egocentric Visual Saliency.
|
UIST |
2015 |
90 |
Analyzing visual attention during whole body interaction with public displays.
|
UbiComp |
2015 |
13 |
Orbits: Gaze Interaction for Smart Watches using Smooth Pursuit Eye Movements.
|
UIST |
2015 |
232 |
GazeProjector: Accurate Gaze Estimation and Seamless Gaze Interaction Across Multiple Displays.
|
UIST |
2015 |
38 |
Prediction of search targets from fixations in open-world settings.
|
CVPR |
2015 |
68 |
On the interplay between spontaneous spoken instructions and human visual behaviour in an indoor guidance task.
|
Cognitive Science |
2015 |
7 |
GravitySpot: Guiding Users in Front of Public Displays Using On-Screen Visual Cues.
|
UIST |
2015 |
38 |
Discovery of everyday human activities from long-term visual behaviour using topic models.
|
UbiComp |
2015 |
78 |
Gaze+RST: Integrating Gaze and Multitouch for Remote Rotate-Scale-Translate Tasks.
|
CHI |
2015 |
46 |
Rendering of Eyes for Eye-Shape Registration and Gaze Estimation.
|
ICCV |
2015 |
335 |
Appearance-based gaze estimation in the wild.
|
CVPR |
2015 |
881 |
SmudgeSafe: geometric image transformations for smudge-resistant user authentication.
|
UbiComp |
2014 |
77 |
GazeHorizon: enabling passers-by to interact with public displays by gaze.
|
UbiComp |
2014 |
61 |
Pursuits: spontaneous interaction with displays based on smooth pursuit eye movement and moving targets.
|
UbiComp |
2013 |
301 |
SideWays: a gaze interface for spontaneous interaction with situated displays.
|
CHI |
2013 |
105 |
Pursuit calibration: making gaze calibration less tedious and more flexible.
|
UIST |
2013 |
173 |
I know what you are reading: recognition of document types using mobile eye tracking.
|
ISWC |
2013 |
90 |
EyeContext: recognition of high-level contextual cues from human visual behaviour.
|
CHI |
2013 |
67 |
MotionMA: motion modelling and analysis by demonstration.
|
CHI |
2013 |
0 |
Eye gesture recognition on portable devices.
|
UbiComp |
2012 |
54 |
2nd International Workshop on Pervasive Eye Tracking and Mobile Eye-Based Interaction (PETMEI 2012): proposal for a workshop (mini-track) at UbiComp 2012.
|
UbiComp |
2012 |
3 |
Increasing the security of gaze-based cued-recall graphical passwords using saliency masks.
|
CHI |
2012 |
118 |
PETMEI 2011: the 1st international workshop on pervasive eye tracking and mobile eye-based interaction.
|
UbiComp |
2011 |
21 |
Recognition of visual memory recall processes using eye movement analysis.
|
UbiComp |
2011 |
127 |
Towards qualitative assessment of weight lifting exercises using body-worn sensors.
|
UbiComp |
2011 |
11 |
Eye Movement Analysis for Activity Recognition Using Electrooculography.
|
TPAMI |
2011 |
0 |
Towards multi-modal context recognition for hearing instruments.
|
ISWC |
2010 |
2 |
Eye movement analysis for activity recognition.
|
UbiComp |
2009 |
0 |
It's in your eyes: towards context-awareness and mobile HCI using wearable EOG goggles.
|
UbiComp |
2008 |
23 |