A Longitudinal In-the-Wild Investigation of Design Frictions to Prevent Smartphone Overuse.
|
CHI |
2024 |
0 |
The Social Journal: Investigating Technology to Support and Reflect on Social Interactions.
|
CHI |
2024 |
0 |
"If the Machine Is As Good As Me, Then What Use Am I?" - How the Use of ChatGPT Changes Young Professionals' Perception of Productivity and Accomplishment.
|
CHI |
2024 |
0 |
Using Pseudo-Stiffness to Enrich the Haptic Experience in Virtual Reality.
|
CHI |
2023 |
0 |
Investigating Tangible Privacy-Preserving Mechanisms for Future Smart Homes.
|
CHI |
2023 |
0 |
Impact of Privacy Protection Methods of Lifelogs on Remembered Memories.
|
CHI |
2023 |
0 |
In Sync: Exploring Synchronization to Increase Trust Between Humans and Non-humanoid Robots.
|
CHI |
2023 |
0 |
Understanding and Mitigating Technology-Facilitated Privacy Violations in the Physical World.
|
CHI |
2023 |
0 |
The Walking Talking Stick: Understanding Automated Note-Taking in Walking Meetings.
|
CHI |
2023 |
0 |
Short-Form Videos Degrade Our Capacity to Retain Intentions: Effect of Context Switching On Prospective Memory.
|
CHI |
2023 |
0 |
Understanding Perception of Human Augmentation: A Mixed-Method Study.
|
CHI |
2023 |
0 |
BrailleBuddy: A Tangible User Interface to Support Children with Visual Impairment in Learning Braille.
|
CHI |
2023 |
0 |
A Dataset and Machine Learning Approach to Classify and Augment Interface Elements of Household Appliances to Support People with Visual Impairment.
|
IUI |
2023 |
0 |
Towards a Haptic Taxonomy of Emotions: Exploring Vibrotactile Stimulation in the Dorsal Region.
|
ISWC |
2023 |
0 |
Automating Contextual Privacy Policies: Design and Evaluation of a Production Tool for Digital Consumer Privacy Awareness.
|
CHI |
2022 |
1 |
Agenda- and Activity-Based Triggers for Microlearning.
|
IUI |
2022 |
0 |
There Is No First- or Third-Person View in Virtual Reality: Understanding the Perspective Continuum.
|
CHI |
2022 |
4 |
'It Is Not Always Discovery Time': Four Pragmatic Approaches in Designing AI Systems.
|
CHI |
2022 |
0 |
Assisting Motor Skill Transfer for Dance StudentsUsing Wearable Feedback.
|
ISWC |
2021 |
2 |
VEmotion: Using Driving Context for Indirect Emotion Prediction in Real-Time.
|
UIST |
2021 |
10 |
Hidden Interaction Techniques: Concealed Information Acquisition and Texting on Smartphones and Wearables.
|
CHI |
2021 |
0 |
A Human Touch: Social Touch Increases the Perceived Human-likeness of Agents in Virtual Reality.
|
CHI |
2020 |
18 |
Virtual Field Studies: Conducting Studies on Public Displays in Virtual Reality.
|
CHI |
2020 |
45 |
One does not Simply RSVP: Mental Workload to Select Speed Reading Parameters using Electroencephalography.
|
CHI |
2020 |
9 |
Augmented Reality to Enable Users in Learning Case Grammar from Their Real-World Interactions.
|
CHI |
2020 |
16 |
Designing for Reproducibility: A Qualitative Study of Challenges and Opportunities in High Energy Physics.
|
CHI |
2019 |
17 |
Clairbuoyance: Improving Directional Perception for Swimmers.
|
CHI |
2019 |
17 |
VRsneaky: Increasing Presence in VR Through Gait-Aware Auditory Feedback.
|
CHI |
2019 |
16 |
Gamification in Science: A Study of Requirements in the Context of Reproducible Research.
|
CHI |
2019 |
22 |
What to Put on the User: Sensing Technologies for Studies and Physiology Aware Systems.
|
CHI |
2018 |
13 |
LYRA: smart wearable in-flight service assistant.
|
UbiComp |
2018 |
2 |
Uncertainty Visualization Influences how Humans Aggregate Discrepant Information.
|
CHI |
2018 |
25 |
Smart Kitchens for People with Cognitive Impairments: A Qualitative Study of Design Requirements.
|
CHI |
2018 |
25 |
Increasing Users' Confidence in Uncertain Data by Aggregating Data from Multiple Sources.
|
CHI |
2017 |
20 |
EngageMeter: A System for Implicit Audience Engagement Sensing Using Electroencephalography.
|
CHI |
2017 |
76 |
Robust Gaze Features for Enabling Language Proficiency Awareness.
|
CHI |
2017 |
20 |
A Model Relating Pupil Diameter to Mental Workload and Lighting Conditions.
|
CHI |
2016 |
118 |
Interactive worker assistance: comparing the effects of in-situ projection, head-mounted displays, tablet, and paper instructions.
|
UbiComp |
2016 |
154 |
The Effect of Gamification on Emotions - The Potential of Facial Recognition in Work Environments.
|
HCI |
2015 |
18 |
Investigation of Material Properties for Thermal Imaging-Based Interaction.
|
CHI |
2015 |
32 |
Pick from here!: an interactive mobile cart using in-situ projection for order picking.
|
UbiComp |
2015 |
53 |
Text Entry on Tiny QWERTY Soft Keyboards.
|
CHI |
2015 |
97 |
Large-scale assessment of mobile notifications.
|
CHI |
2014 |
314 |
Exploiting thermal reflection for interactive systems.
|
CHI |
2014 |
35 |
FrameBox and MirrorBox: tools and guidelines to support designers in prototyping interfaces for 3D displays.
|
CHI |
2014 |
33 |
Let me catch this!: experiencing interactive 3D cinema through collecting content with a mobile phone.
|
CHI |
2014 |
18 |
SmudgeSafe: geometric image transformations for smudge-resistant user authentication.
|
UbiComp |
2014 |
77 |
WebClip: a connector for ubiquitous physical input and output for touch screen devices.
|
UbiComp |
2013 |
6 |
Interaction techniques for creating and exchanging content with public displays.
|
CHI |
2013 |
89 |
Increasing the security of gaze-based cued-recall graphical passwords using saliency masks.
|
CHI |
2012 |
109 |
Assessing the vulnerability of magnetic gestural authentication to video-based shoulder surfing attacks.
|
CHI |
2012 |
36 |
Real-time nonverbal opinion sharing through mobile phones during sports events.
|
CHI |
2011 |
42 |
Audience behavior around large interactive cylindrical screens.
|
CHI |
2011 |
71 |
Gestural interaction on the steering wheel: reducing the visual demand.
|
CHI |
2011 |
110 |
Utilizing multimedia capabilities of mobile phones to support teaching in schools in rural panama.
|
CHI |
2011 |
27 |
Understanding the impact of abstracted audio preview of SMS.
|
CHI |
2010 |
7 |
Gazemarks: gaze-based visual placeholders to ease attention switching.
|
CHI |
2010 |
77 |
In-car interaction using search-based user interfaces.
|
CHI |
2008 |
26 |
Tracking the interaction of users with ajax applications for usability testing.
|
CHI |
2007 |
80 |
Detailed Monitoring of User's Gaze and Interaction to Improve Future E-Learning.
|
HCI |
2007 |
12 |
Keystroke-level model for advanced mobile phone interaction.
|
CHI |
2007 |
134 |
Knowing the user's every move: user activity tracking for website usability evaluation and implicit interaction.
|
WWW |
2006 |
402 |
An Experimental Comparison of Physical Mobile Interaction Techniques: Touching, Pointing and Scanning.
|
UbiComp |
2006 |
220 |
Multi-user and ubiquitous user interfaces: (MU3I 2005).
|
IUI |
2005 |
2 |
Workshop W5: multi-user and ubiquitous user interfaces (MU3I).
|
IUI |
2004 |
0 |
Context Acquisition Based on Load Sensing.
|
UbiComp |
2002 |
144 |
Pin&Play: Networking Objects through Pins.
|
UbiComp |
2002 |
58 |
Multi-Sensor Context Aware Clothing.
|
ISWC |
2002 |
118 |
Visitor awareness in the web.
|
WWW |
2001 |
17 |
Enabling Implicit Human Computer Interaction: A Wearable RFID-Tag Reader.
|
ISWC |
2000 |
94 |
Sensor-based adaptive mobile user interfaces.
|
HCI |
1999 |
13 |
A Wearable Context-Awareness Component: Finally a Good Reason to Wear a Tie.
|
ISWC |
1999 |
0 |